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Thursday, 16 November 2017

Ecgfrith Turns the Tide of History

Home alone again as the missus has had to house sit down south to help my son, long story, so of course this afternoon was free for wargaming, I arranged with Kevin to refight the Battle of Nechtansmere which in reality took place somewhere north of the Tay in Angus. It involved the Picts and the Northumbrians of King Ecgfirth, it was a large raid in part to teach the Picts a lesson as they had been encroaching on Ecgfirth's territory, which back in those days took in a large part of southeastern Scotland. The Pictish king, Bridei Mac Bili, was an aggressive leader and an experienced warrior, he managed to ambush the Northumbrians and inflict a heavy defeat on them killing Ecgfirth.

Picts on the left, Northumbrians on the right, Forlorn Hope and Van up the top.

Kevin was Bridei and I was Ecgfirth. The Picts had the advantage for the first two game turns and their cavalry made a wide detour to come in on the flank of the Northumbrians as they faced the Picts on the nearby heights, the Pictish forlorn hope which had lured the enemy on now stopped and threw in a wild charge on their pursuers, things had started well for the wild men. As the cavalry maneuvered, the centre of the Pict line raced downhill and clashed with the Northumbrian right, Ecgfirth looked around in dismay as his hearthguard battled to their front.

The Picts advance.
Brutal combat.

Despite some of the Northumbrian cavalry being defeated and the second unit being forced into a death ride against Bridei's hearthguard the Northumbrian infantry began to get the upper hand. The Pict forlorn hope was held then routed in a surprise melee result while Ecgfirth's hearthguard beat and caught their opponents. The Pict cavalry and Bridei's companions defeated everything in front of them and opened a large gap between the Northumbrian van and the rest of the line, another Pict unit although losing bodies in the centre, simply refused to run.

Picts threaten the Northumbrian rear, but then pull back.

On the Northumbrian left the Picts were heavily defeated and put to rout which left several Northumbrian units to turn and advance on the centre, Bridei was losing the numbers game and as his army started to disappear over the hills he decided to pull back and reform, blocking the way home for the enemy. But first he had to destroy the Northumbrian van, despite all the odds this unit held the hearthguard then turned the tables and routed them, with their king and best fighters seen falling in the heather the Pictish cavalry could do nothing more than ride into the sunset.

Bridei and his hearthguard die in the centre.

The game was kept simple as I don't think there are army lists out there for the Picts and Northumbrians in 685AD, so both were typical of the period in that they were all unarmoured apart from the hearthguards and cavalry, we know there were armoured cavalry at Nechtansmere. All were armed with shield, spear and javelins and had average morale apart from the king's bodyguard. I only used two small skirmish units in each army as this was a stand up, brutal, Dark Age combat. Things played out well, the Picts took advantage of their opening moves and threw in several charges, sadly the infantry did not do as well as the cavalry, for the Northumbrians it was the opposite, their infantry fought extremely well while the cavalry were dispersed early on. I am glad it turned out a good game, I would like to fight Clontarf next but sadly do not have nor will be getting a pile of Vikings, but you never know.

13 comments:

  1. Grand stuff George, a dark age delight. Vikings, you may be very tempted by the forthcoming Footsore ones, they are on my Christmas list already.

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    1. As much as I admire Footsore I am not keen on Vikings, besides I have my hands full at the moment. It was a grand struggle this afternoon.

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  2. Marvellous game there George, nice eye candy too. Glad you both had a good time.
    Cheers
    Matt

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    1. It was a good game, Kevin handled his cavalry well but his infantry let him down, mine simply fought better.

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  3. He who hesitates...My right wing advanced down the hill and stopped, fearful as ever of George outflanking it. Early promise turned to ashes when my attack on his vanguard failed to inflict a single casualty and my unit then failed its morale test. That same Northumbrian unit defeated my last hope when my charge against it bogged down and all the while Northumbrian reinforcements were streaming towards my unit's rear. Nothing left but for the Pict cavalry to scarper and compose a few melancholy songs.

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  4. As to Clontarf I wouldn't worry too much about getting "Vikings". I think that European warriors of the tenth and early eleventh centuries were pretty generic in appearance and that differences within armies - reflecting the better armour, shields and weaponry of higher status individuals - were greater than between armies. I reckon your existing Dark Age armies could validly double for the Viking, Irish and allied forces at the battle.

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    1. I want this to be a large battle so I think I could get some of Stewart's troops to take part which would help give the Dubliners a different look on the battlefield. So perhaps we can have this as our big 'Christmas' game.

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  5. A big Christmas game sounds fun but will it be a Xmas cracker or Xmas Turkey?

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  6. Looks great George. What rules did you use?

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    1. War and Conquest by Scarab Miniatures. On to my fifth Army for this now.

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  7. Not Romans! I am in shock! Fine looking game none the less.

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