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Thursday, 3 December 2020

Operation Pegasus

Berlin has fallen to the Soviets, obviously just a lull actually as I will be back there again at some point having spent the GDP of a small country on the terrain. I finished James Holland's book on Sicily a few months ago and was taken aback by the disasters which befell the airborne part of the invasion, having also completed my own airborne platoon I wanted to try an air landing of my own.

The target of my scenario was to be a factory producing something important for the Axis war machine, I could not come up with exactly what but as it was top secret all the Paras needed to know was what to blow up. I also wanted it to be a challenge just like a real airborne attack, so first up I gave the British player an order of battle with five squads to plan his attack, not knowing of course that only four would turn up, he also got a map and some recon photos. The landing zones for each squad were marked on a map and a roll determined where exactly they turned up and to add injury to insult a further roll determined how many casualties or missing men each squad had suffered in the drop. The factory itself was guarded by a pillbox at the main gate manned 24 hours, a squad of soldiers were also on duty but resided in the nearby Cafe Normandie during the night, a larger garrison was in a town off to the northwest, two roads led to this. The first turns were to be nightime, when the sun came up was dependant on a die roll as per the Bolt Action rules.


Just before dawn the Paras arrived, without 3 Section which had been given explosives and whose job was to attack the pillbox and breach the main gate. Two of the four squads landed on target,the others did not. Luckiest among the Paras were 2 Section who landed right next to the Cafe Normandie, although the Jerries were no doubt sleeping off several of those expensive European beers there was a slight chance someone would have been moving around, but no, Alles in Ordnung as the Germans say. With no 3 Section and radio communications established and dawn approaching 5 section decided to rush the pillbox in the half light, 2 Section quietly made the factory fence and began to cut a way through. A PIAT round flew past the surprised pillbox crew while the gate sentries went down in a hail of lead, return fire had no effect on the Paras, the noise of course alerted the Germans in the Cafe Normandie but it took time for them to dress and form up, they did however manage to get a message off to the local garrison. A second shot by the PIAT hit the pillbox and although no real damage was caused the green machine gun crew inside decided to run and abandoned their post, 5 section went back to their original position. The Germans from the Cafe headed for the sound of the shooting, not realising two Para squads were lining the road ahead.


2 Section had now made it into the first building and 1 Section were now through the southern edge of the wire and making for another of the objectives. The German reinforcements had decided to enter on the road nearest the paratroops set up in ambush waiting for them, the first truck came to a halt and burst into flames while the infantry quickly dismounted and jumped over a nearby hedge. The following vehicles made a quick turn into the Cafe road and debussed while the first squad took casualties from 5 Section in the walled field, the original German squad from the Cafe now took 5 Section under fire and the Paras took their first shooting casualty. Meanwhile in building 3 2 Section entered and got their explosives ready, 1 Section arrived at their objective and prepared to enter. 4 Section now advanced on the factory leaving 5 to hold up any reinforcements, the Germans were now beginning to build up forces near the factory road junction and in order to stall this danger 4 Section decided to make an assault on the nearest enemy, this was a great success and the survivors of the vicious attack fled, the Paras had gained some time. As more enemy trucks could now be seen arriving the British began to pull back in preparation for a full retiral, things were going well in the factory and explosives had been rigged on two of the objectives and the one German squad inside the factory grounds was easily being held back. Outside however more Germans were turning up and at last numbers and firepower began to tell on 4 Section holding the road junction, although 5 had decided to retire with the arrival of an enemy armoured car the brave PIAT team stayed behind to try and take it out, one shot stunned the crew but the second missed completely.


With 4 section now out of the fight and the Germans beginning to advance 2 Section decided to blow their objective to give them some cover, the trigger was fired and ..... nothing, something was wrong and the building still stood, the British CO now ordered an evacuation, 2 Section gave covering fire and eventually fled through the southern breach, now that his men were clear the British commander triggered the bombs in building 1, again nothing happened and there was no time to return and check. The Paras retreated as fast as they could.


What a game, it just goes to prove nothing is certain in wargaming, as the first German reinforcements were shot up and there seemed to be no opposition to the Paras I thought despite the rough landings I had got it wrong and the game leaned heavily in favour of the British. I continued to think this when 4 Section wiped out some Germans in close combat and seemed to stabilise the situation in the centre, but then as more Germans turned up they began to take a toll on the paratroop squads, the armoured car helping in this. A few times both sides failed morale but this hurt the Jerries more than the Paras, but of course the real bad luck was me throwing a one for both explosive charges, who would have bet on that. So what looked like an easy victory for the British had turned into a disaster of major proportions, the British had lost about 50% of their men and there is still a PIAT team somewhere in the countryside eluding the Jerries, the game took eleven turns to play and kept me occupied for a few days. I will probably try it again to see what happens, if anyone has any ideas on how to improve it feel free to drop in a comment.

Duncan popped in this morning and he showed me an armoured car he is trying to buy, a German Sdkfz 222, he showed me photographs and it really looked nice. I asked how film company's handled such well loved and restored vehicles when they are shot up or blown up, not very well was the answer, they don't really care. He is really not pleased with Brad Pitt who in a scene shot up some German troops in a halftrack, Duncan's halftrack, and insisted on tons of gore, they hired people with missing limbs and then set off a 'blood bomb' in the back of the halftrack before Brad was satisfied leaving Duncan with a large clean up job. He has several projects lined up for next year, one in Morocco which deals with the LRDG and for which he would like the 222 along with two Kubelwagens and two trucks, although he is loathe to rent them the Opel Blitz.

I have taken the opportunity with my birthday and Christmas coming up to avail myself of some kits which I would have left on my wishlist for much longer. A KV1 with a view to moving my Eastern Front time period to take in 1943, a Panzer II Luchs simply because it is there and the Char B1 flamethrower as these were at Arnhem and I believe Normandy and the Eastern Front but I have no real info on the latter two. I also have a small rocket launcher tank ordered which I had no idea existed until I got my "Panzers in Berlin" book, a crazy piece of machinery but a must for Berlin battles. And finally I have got a full Hitler Youth squad coming from Offensive Miniatures, these are shown in the black uniform on the site but I notice in those last pictures of Hitler and the young boys in the Reich Chancellory garden some of the lads are wearing field grey but with HJ shoulder tabs so I may go for a mix.

What after that lot, I have no idea, I still have SYW troops to paint but the latest Covid shenanigans have left me a tad disgruntled to say the least. If things go true to form I am just waiting for the Vaccine roll out to join the myriad other expensive government cock ups of 2020.

Does anyone know how to put a comment on photographs with this Blogger?

21 comments:

  1. Stirring stuff George, I think the scenario is fine as it is and definitely worth another run out. I gave up on adding comments to photos, ironically I switched to the new one before it was rolled out and added comments with no issues🤔 I just don't bother anymore and post things has they are or delete them and don't bother.

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    1. Thanks Phil, the game did turn out to be exciting. A real blow to the Paras the bombs not going off.

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  2. I have no idea how to comment on the photos, I struggle even to comment on posts and it is only on 1 specific computer using firefox that I can place a comment.
    Looks like a great game and nice terrain. I find CoC a challenge with urban fighting, did you find it easier with Bolt Action. although this game is certainly not as dense as your recent Berlin game.

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    1. Thanks John. I have not tried CoC in urban fighting but thought Bolt Action would handle it better and so far I cannot complain, especially in the confines of a ruined city.

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  3. Nice looking game! To put captions on photos, add the photo as you normally would while in compose mode.. then click on the photo you added and you should see a dialog box underneath.. one of the options is the one that says where you wany to align the picture, one is for the size of the picture.. and the next one (has a Tt icon) turns captions on and off... hope that helps

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    1. Ah, compose mode, duh, missed that. Thanks Steve.

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  4. George! This was a very exciting game! Well written and fun to read. As for photo comments, are you referring to captioning? If so, a single click on the photo brings up an options bar. Select the underscore ‘A’ which should allow you to enter a caption for the photo.

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    1. Thanks Jonathan, the result was a real shock to me and the Paras. I have the caption thing now, ta.

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  5. Smashing account of a nice game. Grand table too!

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    1. Thanks David, almost happy with all my terrain now :)

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  6. Great commentary and that game looks absolutely superb.
    Great work; very inspirational.
    Good also to see the the to and fro nature of the battle.

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    1. Thanks, glad you enjoyed it, I did, Paras a tad disappointed though :)

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  7. I'm deeply envious of your terrain - that's a good-looking table.

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    1. Thanks, I have worked a lot on my terrain over the past two years moving from Normandy to Russia and then Berlin/ruined city. Which is ironic as I am still waiting my terrain kickstarter book!

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  8. At last a device where I can actually leave a comment!
    George, this was splendid fun and a superb looking game too :o) The Paras were robbed, lol!
    Cheers
    Matt

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    1. They were robbed by my dire die rolling, but them's the fortunes of war mate.

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  9. What a game, as you noted. Really interesting report and some great photos. The 'aside' about simulated gore presenting a real clean up is fascinating (and just a bit 'rude' on their part).
    Regards, James

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    1. Thanks James, haven't got around to Pegasus II due to decorating but hope to get back there next week. Looked at your blog beautiful photos and some cracking games. My claim to fame is having been on St. Helena I met a giant tortoise which roamed the grounds of Longwood House when Napoleon was there.

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  10. From your commentary it sounds as if you got the balance right in the scenario, initial British superiority followed by the inevitable German reinforcements pushing the British away. They were just unlucky with two 1's being thrown otherwise it would have been a victory, a costly one it is true.
    If you re-run it and have the time then I would be very interested in your scenario conditions. Ie the timing for the men in the cafe to get dressed and ready to leave. The amount of time it took for troops to arrive from barracks, that sort of thing.
    This game is exactly the type of game I enjoy playing and would be happy to borrow your scenario ideas to try it out.
    The table looks pretty good too.
    Cheers

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    1. Thanks John. Some of the rules I made up on the hoof as it was a solo game, for example 2 Section landed next to Cafe Normandie so I decided someone might be up and about so decided they would be spotted on a 5/6, they were not. Also once the shooting started I did not allow the German squad to take action right away as I deduced they would be disorientated, so they suffered one turn of inaction. There were other things and I will endeavour to put it all on a page once I can clear my decks.

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    2. A lot of my rules are the same, made up on the hoof, the problem is I tend to write them on a scrap of paper and then later, weeks or years later I have to re-invent the things again :( if only I was better organised :)

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