Friday, 11 July 2025

Yankee Doodles and a Gift

 After visiting the Seven Years War and getting to at last use my big bag of smoke I returned to Chain of Command which is consuming quite a bit of my time at the moment, why, because I am enjoying it, simple.

Matt from the club and I are hoping to kick off the 'Many Rivers to Cross' early war campaign in the near future but as Matt hasn't played CoC for a while we decided to have a refresher game here in the Bunker. Matt has chosen the French and I will be playing the Germans, we played The Patrol which only uses infantry so a bit different. I was quite engrossed in the game so there are only a few pictures, I started on the wrong foot and got an 8 for my Force Morale which is the lowest you can get, this is a real bummer and tends to make you cautious. No matter I anchored my right in a small wood and pushed my left forward, as the game progressed we were both down to 6 morale points, then Lady Luck deserted me and I fell to four after having an NCO wounded and throwing a six, this meant I had lost.

The battlefield.

Too little, too late.

Holding the woods.

Frenchies at the Estaminet.

It had been a good little game and exposed a lot of the new rules which really do improve the game and offer so many more choices. I normally play along the table and I found playing across unusual and I was quite unsure what to attempt in the Patrol Phase. No matter we are now ready for the campaign, more of which later hopefully.

After clearing and rearranging the table I was ready for my second game the next evening, friend Robert was in the area and had made time in his schedule to pop in for a game. He brought his Americans while I took Late War Germans, I took the opportunity to use my winter mat and pretend my Jerries were trying to grab a crossroads during the Battle of the Bulge. Expecting to play along the table I laid it out to be neutral for both sides with plenty of cover for placing Jump Off Points, in the Attack and Defend scenario you dice for the approach and to my dismay we got to fight across and not along the table. This left me with almost nowhere to hide and my start points were basically at the table edge as Robert closed me down quite swiftly. To top this off I got a morale of 9, as the attacker not the best roll, you can see where this is going.

I also managed a rubbish support roll but still managed to get enough for an extra squad, a Senior Leader and a PzII Luchs, I could have went overboard and got a real tank but thought that would be unfair on my Yankee opponent to turn up with a PzIV or worse, a Brummbar, I need to toughen up. Robert went with two bazooka teams. I first brought on a couple of sections, one in a wood the other just outside as the Americans did not have a good line of sight on them, despite being in the open. I had an idea of moving on the enemy right but never seemed to get enough commands. Robert ended up with most of his men behind a stone wall near the centre of the table, I brought on my little tank and it proved to have rubber bullets as it failed to kill the enemy time after time, the firefight continued with the bazooka teams trying their best to kill the tank while I tried to kill the bazooka teams.

The battlefield, I came in on the left.

My big hope.

Yanks holed up in the wine merchants.

The Yankee firing line.

The end of my hopes.

The Luchs was hit several times and at one point was driven off table, but it came back again. I managed to get several double phases but was still struggling to put some hurt on the Yanks. Robert was in the same boat and both of us decided to change dice half way through the game. We both now started to lose men however the end came quickly, the surviving bazooka team managed to at last get a powerful hit on the tank and it exploded, killing the commander and hitting the troops nearby, two morale throws followed and I went from six to two, in the blink of an eye I was done.

More of the new rules showed themselves and I got to use the smoke dischargers on the tank, I also used command pips to 'hit the dirt' several times which was very handy. There was a contention about the 'bunched target' rule but I have since had it explained on Facebook. This is the first time I have fought against Americans and I cannot say it was fun, especially as Robert knew how to take advantage of their capabilities. They can move one dice and fire without any penalty, yes I know all about the marching fire nonsense, this to me is more suppressing fire while you manouvre, not an excuse to move, fire and suffer no penalty despite what Rambo and others do in the movies. They also get to reroll 1's as the Garand is semi-automatic, I can live with that. No matter I still enjoyed the game although my report card should say "can do better".

Before he left Robert joined the ranks of Matt Smith, David Bickley and Phil Robinson by gifting me figures to paint when I had made up my mind that it was 'no more.' The gift this time was a full Fallschirmjager platoon to which I would only need to add a mortar and maybe the odd figure, it was unexpected and caught me by surprise. I will finish the Romans, of which I have now ordered the last, yes the last, two units from A&A before moving on to the Paras but already I am looking forward to them.

My gift.

Talking of Romans I have completed the fourth cavalry unit which are heavy cavalry, they could also be upgraded to Contarii should I wish, I will have the option in the army list.


There will be a large ACW game here on Sunday as part of the ongoing Valley campaign, later in the month Matt Crump will be coming for some CoC2, I have one day open next week which I might try and organise something for. Big Ed has intimated he may be able to visit at the end of the month, I will look forward to that.

Sunday, 6 July 2025

AI is taking over.

 Jimi and Simon asked me to join in a Dead Mans Hand game at the club, I was happy to do so as my wife was having some friends round for dinner. Now before we go any further here is a big reveal, I am impressed with ChatGPT, now I may be coming late to the party here as I usually spurn modern 'rubbish', but it now joins my hobby as a very useful tool. My son uses it for his work and on a whim and a day before the club game I asked it to give me a scenario for a three player game set in the Old West. Up popped an excellent, well thought out game for a shoot out, and what's more it asked if I wanted to print off special cards and did I require a map?

I was like a kid in a candy store, next up was a WWII platoon level scenario then a Seven Years War battle involving three brigades a side, I had such a game coming up on Friday and although I tweaked the robot's forces a tad I went for it.

Firstly though, in the Cowboy game I was once again the Mexicans as there just happened to be a gang from south of the border down Juarez way, the objective was a large crate in the middle of town which had to be grabbed, opened and hauled away. Jimi was a bunch of cutthroats, Simon deserters from the 7th Cavalry, I figured I could take a chance and just run straight for the crate as the troopers were only armed with carbines and had one shot per turn, Jimi was basically hiding from Simon around the Undertakers large house. I had not figured on Simon's deadly dice, he shot Jimi up and then turned on me, Fat Pedro with the shotgun was a big disappointment (again) and he failed to clear the way, quickly my compadres hit the dust joining quite a few of Jimi's men. Jimi and I now hoped that the crate booby trap would blow the Yankees away but it failed and the troopers had the win. A thumbs up for the robot, now if only it could do something for my dice.


At this point I still have some men.

The Seven Years War scenario had a village in the centre of the table and a large hill nearby as objectives, there was early morning fog as both sides groped towards each other, seemed fine to me. Ian arrived having not played Honours of War before and took the French as he was sat next to them as we chatted and had a coffee before starting. I had the edge having played quite a few games and thus knew I would need my artillery to either defend or attack the village as infantry would have a hard job doing it and deployed accordingly, to support this effort I put my best brigade with the grenadiers on their left. My small cavalry force was also on the left, on my right I had two brigades which I hoped would run pell mell for the hill.

French line.

British line.

British army.

French army.

Ian advanced a lot quicker than me and managed to get a brigade up to the village and his Garde de Francais to occupy it. My centre had a dithering commander and I managed to keep throwing an awful lot of one's and found it difficult to coordinate my forces on the right, so then decided to just hold and ready my boys for the French onslaught. I had more success on my left, my artillery were exceptionally good and casualties mounted on the Garde while my grenadiers led my attack on Ian's right, quality won out and after some time the village was evacuated and the French brigade cut to pieces. On my right Ian had pushed his brigades into the teeth of British musketry and for a moment the result could have gone either way, but in the end the steady fire of the redcoats decimated the Irish, Scots, Germans and French opposite them. What happened to the cavalry, the enemy squadron on my left were sent packing and the one on my right never managed to get in on the fight, terrain and circumstances being against them.

The Garde retreats and reforms.

Irish, Scots and Germans move up.

The French left in disarray.

Firefight on British right.

The village is cleared. 

Once again it was nice to get these troops back on the table, the rules are not complicated and may be too simple for afficionados of the SYW but they suit me. Ian was at a disadvantage this being his first game but I am sure things will play differently next time.

My days are flying past at the moment, my presence seemingly being required here there and eveywhere, or it seems that way at least, it is no fun getting old. Club Tuesday, not sure what I am doing or if I am actually going. The coming week will be busy, three games here in the Bunker, Chain of Command Wednesday and Thursday then a large ACW campaign game on Sunday.

Still plugging away with the Roman cavalry, though due to the rain over the weekend I have managed to get them 85% done, probably finish the riders today and have them all mounted and based in the next couple of days. Next up is the last legionary vexillation, this should complete the army but I have enough odd figures to do another close order unit of auxilliary's or lanciarii, not sure. I have a mad urge to finish off with another cavalry and skirmish unit. We will see how I feel.

I am just catching up with all the map work I have, although a couple of projects still linger unfinished. Next week it is the Royal Irish Regiment in Afghanistan, at the siege of Musa Qal'eh in 2006.

On the subject of books, yep, the Malta fiasco has gone, the actual siege seems to have been an afterthought and not the focus of the book. I am on a political book at the moment but am just about ready to get back to normal, Max Hastings' Sword (beach) is waiting in the wings. It has been a good week also for wargaming publications and having influential friends in the hobby (tongue firmly in cheek). First up was a freebie from Simon Miller, a follow up to the Montrose book, secondly a copy of the new Warlord Italian Wars supplement to their Pike & Shotte rules, delivered personally by the author Charles Singleton, look out for names being dropped. Both of these are excellent productions.


Carnforth at least still has pride in Mr. Churchill, during a 1940's weekend this gentleman was very popular photographers.


Tuesday, 24 June 2025

Good King Richard

 Club and another shot at the new Chain of Command, this time it would be Germans against Simon's Soviets, late war and the Jerries were defending a small hamlet. Simon rolled rubbish for support points so I had five and he had eight, so no big cats would be turning up although Simon could push a T-34 if he wanted to. 

I really wanted to take a panzerschreck team and a lot of other stuff but in the end I decided to leave my anti-tank defence in the hands of the hand carried panzerfausts each of my squads had, I also once again tried to take a tripod machine gun thinking it would deal death and reduce cover. I later found out that would only happen with a heavy not a medium machine gun, damn. my last points were spent on Fritz and Hans the sniper team, having learnt nothing from Svetlana and Natasha the week before. Simon did in the end take a tank, two in fact, both T-70's, I did wonder if I would have enough panzerfausts to knock them out.

The Reds are cautious.

An objective marker.

I did not take up any defensive positions in the first part of the game as Simon had to come to me in order to capture one or both objectives positioned in the hamlet. His sniper turned up but then had to move in order to find a target, support in the shape of and infantry squad and the tanks then turned up, at this point I put my MMG on along with the sniper to take advantage of his squad being in the open. I dealt out some shock but nothing too serious, Fritz and Hans were then tasked with finding the Soviet sniper which meant Simon did not fire and instead just hid and waited. More Russians turned up now but only slowly made any movement towards the objectives, this also applied to the tanks.
T-70.

Jerry turns up.

Seeing a possible opportunity one enemy squad ran to capture an objective at the crossroads, a wrecked truck, the first German infantry turned up and dealt out some deadly fire into the unprotected Reds, the tanks tried to support but Simon had trouble finding enough orders. Soon the whole squad minus a dead NCO broke and ran, the objective was safe. It was now time to knock out the tanks, two squads fired their 'faust's but only one hit and dealt a couple of scratches to the paintwork of its target.

Time was up and with the German defence firmly lodged in the hamlet we called it a night. It was Simon's first game and my third, we made the odd mistake but time had run out for the Soviets, two tanks sounded like game changers but as they required a command dice each and being crewed by only two men could not shoot and move they were not much of a threat in the end. Still some questions to be answered and some important changes to be remembered but the game certainly presents a challenge.

I had offered Erik a game here in the Bunker and decided to get my Seven Years War troops out of semi-retirement, I chose a game based loosely on the battle of Eutaw Springs with the French taking the place of the Americans. The British are slightly outnumbered but if they advance quickly the French second line can be nullified as it cannot get into a decent position to help the first line. 

French line.

French army.

British line.

To this end I advanced my whole army trying to bring all my firepower to bear, I did manage to get close and blast away with some decent casualties being put on the French left, my own left did not do as well and Erik managed to bring battalions forward to lengthen this flank. Erik did manage to withdraw his wounded battalions on his left and replace them with fresh troops, I had lost the opportunity to cripple a couple of his battalions, instead a couple of mine were now forced back, the French shooting being far deadlier than mine.

The boys advance.

Steady lads.

There, there are the enemy.

There was a cavalry clash on my left where both sides got nowhere and both left the field exhausted. It looked like I could possibly turn the enemy right with a bit of luck while holding on on my right. After a few more volleys my firing line was disrupted on both flanks which enabled Erik to bring overwhelming firepower on several battalions which either retreated or ran. I was fast approaching my army's break point so handed over my sword.

Wait for it, steady.    
 
Fire!



Why did I build up two SYW forces, I know almost nothing of the period and unlike all my other armies which were researched to the 'enth degree I really cannot find the interest, apart from the uniform and flag data I remain ignorant in the main. I have a vague notion that I should have at least one redcoat army flying the Union flag, a bit like when I decided that only a real wargamer should have a Roman army (I now have three). Looking over the table today and having enjoyed the game despite the rules being fairly simple I think the boys are safe from eBay, but I do have to get them out and about more often.

I headed south last Friday for a weekend at No.1 sons who had got me a ticket for the Duxford Air Show for Father's Day, No.2 had cooked me an excellent three course Indian meal from scratch, lucky guy. The weather was cloudy but warm at Duxford, the first event a team parachute event was cancelled as was the flypast by the Battle of Britain flight, the wind was the reason (excuse). All the event aircraft flew fine so why the BoB flight was put off by the wind is beyond me. The main attraction a Red Arrows flypast was also cancelled at the last minute, although some research would intimate that RAF Mildenhall being under the auspices of the US was closed down due to an unlikely strike by the Iranians hence the Arrows were not allowed to fly, at least to the show. 

DC4 used by US Navy, flown over from Texas, 30 hrs.

B17, of course.

Spitfire.

Thunderbolt.

Hurricane.

Blenheim.

No matter, we had some lovely aircraft flying around of which the restored Blenheim was my favourite, although looking and performing well it was sadly obsolete against modern fighters and flak in 1940. Some of the aerobatic aircraft performed some hair raising manouvres, one in particular with two small  jet engines to help its main engine could actually hover at the end of a steep climb. At the end of the show a modern Typhoon literally blasted the area at speed as it climbed and rolled, the noise was incredible. A good day out.

On the journey home the Memsahib wanted to go to Jeremy Clarkson's pub for a nosey, I wanted to go and see Richard III, I won. The drive through the centre of Leicester was horrific, once parked I also led the expedition the long way around to the Visitor Centre, several times. The centre is not huge and concentrates on the finding of the grave and the excavations, you also get to stand above the grave in a special room with a glass floor. After this it was a short walk to the cathedral to see the new grave site, a kind of pilgrimage for me. I asked if it was OK to take a photograph of the tombstone and the lady began to tell me of the do's and don'ts then stopped herself and said tellingly "you are not the generation I need to explain this to". So, an item ticked from the bucket list. I am of course a fan of Richard III, no real idea why, he was English after all and had actually led a raid into Scotland at one point. I think it may be the outcome of the battle of Bosworth, only the second battle to be lost through treachery despite the perception it was everywhere, my villain is the Earl of Northumberland, the cunning Stanley's only joined when they saw Tudor would win, I doubt they turned the course of the battle. But our mate Percy, he controlled maybe a third or more of the army and simply sat and did nothing, he was not behind a hill or late, we now know the battlefield was almost perfectly flat, he sat on his backside.



I managed at last to finish the vexillation from XXX Ulpia Victrix, but since then have not managed anything else on the wargaming side, I have a Roman heavy cavalry unit up next needing cleaned and primed, maybe later in the week.

Oh and that book on the siege of Malta, halfway through and not a shot fired yet, it probably will not last much longer, stick with The Great Siege of Malta 1565 by Ernle Bradford.