The first thing was to build the Panzer III as the N version which I received from my wife for my birthday, courtesy of Black day, week, month, Frizzled Friday or Manic Monday or whatever from Warlord, in other words it was cheaper than normal. I would have preferred a Rubicon model but they took theirs off the market and will replace it with the usual dozen different designs, you know the one with the square bolts rather than the round ones, joking, but I wanted it now.
I had run out of patience for some reason and kept dropping bits on the carpet despite my fingers being covered in glue and then had to get down on all fours and spy with my little eye, thankfully I found all the bits but only after cursing myself for being a dolt, especially the third time it happened. As you know I am usually fairly placid but why would someone make the tracks on such a small model in four pieces, it is lunacy. Not only that I found out I had put them on wrong and had to tear them off and reset, still the small bits did not fit seamlessly. I was very close to throwing it in the bin or using it as a wreck. I persevered and got to the painting stage, this helped a lot and I eventually found some love for the little tank. I did find the Schurzen (side skirts) to be very easy to fit, even better than those on the Rubicon PzIV, so a small win. The usual paints were used and I took an idea from the Warlord site and painted two of the side plates as brand new replacements, in red oxide, a nice touch I thought.
Next up was the Tiger II I got for my Christmas, again from the missus albeit she wouldn't know a Tiger II from an Elefant or an Elephant for that matter. Why such a big tank, why not, besides there were at least two in Normandy, maybe more and I collect anything which appeared on that battlefield, also there were a fair few on the Eastern Front. Rubicon again have one coming out, no doubt superb as you also get the internals, engine, crew compartments and turret stowage etc., but I want one for wargaming, not modelling hence with a price drop it is again from Warlord. And of course it is an Italeri kit, but this time it all went smoothly, the tracks are again in four parts but they are so big they have guide struts, a much better idea, I hacked a break in one of the side skirts just to show possible damage, I have yet to paint the tank but have two schemes in mind. My only disappointment and I knew it as soon as I looked at the commander, was that he is huge, a giant of a man even for 28mm, no way was I going to use him, luckily I have the Rubicon free tank commander sprue and will hopefully fit that German officer on the tank.
I have also managed to build all my Russian Front buildings from Charlie Foxtrot, I also managed to paint them all, finishing the last bits and pieces today. I had a look on Google at Russian villages and generally they are pretty run down, so I have gone for that kind of look, paint peeling and weathered. I found that if I watered down the paint it dried uneven and looked pretty good to me without drybrushing, although some colours are better for this than others, I have dry brushed some but not all, especially the smaller pieces i.e. pig pen, log store, cabin etc. I now have nearly everything for the upcoming campaign, railway tracks remain to be got for one scenario and I will be searching eBay for used track over the next few hours or so, these always come in handy so a good buy I hope. I have almost decided to buy three more Russian Front kits from Sarrissa, they have some posh peoples houses also the designs are more towny than villagey (are they words?) but they can wait. I also want to go back to the Charlie Foxtrot buildings and do a bit more when I get the time.
Now on the desk I have my Flakpanzer IV with an incredible six sprues to build, at a quick glance it looks like the complete 2cm Flakvierling kit and enough components to almost make an extra Panzer IV, I might get a wrecked tank vignette out of this. Whatever happens it is a lot of wasted plastic.
So that is it for the hols which will be over tomorrow but normality will have to wait until after the weekend, I do have two wargame days coming up before then, so a good start for 2020.
Tuesday, 31 December 2019
Sunday, 29 December 2019
Mapping
I was asked recently how my mapping process worked, I will concentrate on how it works with Helion and Company as most of my work is for them. Helion will approach an author or the author will make a pitch to the company, if the manuscript is viable then the legal stuff will be worked out and a contract signed. One of Helion's editors will work with the author depending on what the book is about and which period and guide him through the process.
If the book requires maps which of course most military books do if they are to be credible then the author usually provides his own, these are normally basic sketches but at times can be actual military maps of the period or such a map but anotated, Google Earth captures or even Powerpoint files anything to show the publisher what is required, permissions if required will be sought if old maps are to be updated. This is now where I come in, the editor or Duncan the managing director will contact me and ask me to look over the maps/sketches to see if there could be any problems, will the maps fit the page size, are they decipherable, are they overly complex or are they too simple, I also get the page size and whether the maps are to be black and white or colour. Once I say I can work with the information I am usually put in touch with the author and work with him from then until the final drafts are ready.
Some problems that can occur are that different maps of the same area/battle can have different spellings where the book may use modern spellings, in others roads, rivers or type can be so feint as to be useless, also very old maps when superimposed over a modern rendition can be miles out. A particular problem I always run into is the course of rivers, over a hundred years or so these can be very different to the modern course, coastlines present the same headaches. Google is not good at rivers, they are there but you have to zoom right in and if you are drawing a map of France and want all of the Loire river it is a faff to keep zooming in and out. Having said that if you have the time you can draw on Google Maps and trace the river then take a screen shot and put it over your template. Page size can also present a challenge, once I scan and fit the original sketch into the template the top or bottom, left or right hand side might be blank, to remedy this I usually look for a map of the expanded area or as a last resort go to Google and build up the missing parts. There are other tools you can use on the web apart from Google, ArcGis for instance is a geographic information website which is good for topographical information and is very good for rivers.
I use Adobe Illustrator for mapping and have a licence so the programme is kept up to date, usually several times a year and I can use it on two work stations, one in my study and one in the Post Office so I can map when on or off duty in said PO. I set up templates for the half dozen or so page sizes that most publishers use, I have also built up symbol collections for Nato military icons along with guns, wagons, aircraft, tanks, trains and German WWII unit symbols along with many others which tend to be used again and again. Lines are another thing which get used a lot, you can make basic dot/dash lines but you can also design your own i.e. barbed wire, trenches, hill slopes, rail tracks etc. Most maps are black and white, but when I have to do a map in colour I make a colour group up for the particular map and save it, there is no limit in Illustrator to colour, the tints and hues are endless, you also get colour libraries to use as well rather than make your own up.
Once I have drawn the maps I send them back to the author for input, hopefully he points out any mistakes or more likely he wants to change, add or subtract something. Some authors know exactly what they want and these are very easy to work with, others will want small changes made but only drip feed these one at a time, this does not take long but can be frustrating after going back to the map half a dozen times. I have also been lucky in that only one person among the hundreds I have drawn for made me want to throw the towel in and tell him to go elsewhere, an incredibly rude person. I have worked with professors of history, military men from generals to captains, mercenaries, amateur historians and wargamers, also many who have fought in conflicts from WWII tank gunners to South African and Rhodesian defence forces, and due to the wonders of modern science with people from Peru to Australia and all points in between. I have only ever met two of the authors in person who came to my house to ensure I knew what they wanted, dedicated and very nice chaps.
If the author is happy with the work I then do a final look through and convert the Illustrator files to .eps files for the typesetter, some only require high resolution .jpg's so I normally send both to the editor who then passes them to the typesetter. My job then is done.
I do not get copies of the books which contain my maps, which is fine as many may only have half a dozen or less in them and I do not have the room to store them if I did, also many are simply not what I am interested in. I was kindly given a copy of the WWII Eastern Front Atlas I drew. I do tend to buy books which have a lot of maps in or which I think special, I am looking forward to getting my copy of "Bloody Streets: Battle for Berlin" which I am told will have a separate map booklet much like "The Combat History of the 21st Panzer Division" which is now a collectors item, the hardback that is. Helion also acknowledge that it was me who drew the maps in their books, many publishers do not mention the cartographer at all, many authors whom I work particularly close with also kindly mention me in their forewords, this of course pleases me immensely.
How did it come about, well many years ago I picked up a set of American Civil War rules and enjoyed them so much I began to write my own scenarios and drew the maps in the style used in the rules. I bought Rotring pens and a drawing board along with other drawing aides, I then produced the maps for about eight of my scenario booklets. By the end I had found Illustrator and finished the last booklet with computer generated maps, still as close to the originals as I could make them, I felt a bit sad stopping actual drawing with pens but still have the Rotring pencil which I use every day in the PO. I then met Charles Singleton through his parents who are friends of ours, Charles is a wargamer and Helion editor and an expert in the warfare of the 17th Century, he was producing a booklet on the army and battles of the Marquis of Montrose and asked if I could draw the maps. A short time later when Helion were publishing his book the director Duncan Rogers asked if I would draw a set of maps for him. I said yes and was stunned when the maps came through, they were complex and nothing like I had ever done before, but I managed it and have worked closely with Helion ever since.
If the book requires maps which of course most military books do if they are to be credible then the author usually provides his own, these are normally basic sketches but at times can be actual military maps of the period or such a map but anotated, Google Earth captures or even Powerpoint files anything to show the publisher what is required, permissions if required will be sought if old maps are to be updated. This is now where I come in, the editor or Duncan the managing director will contact me and ask me to look over the maps/sketches to see if there could be any problems, will the maps fit the page size, are they decipherable, are they overly complex or are they too simple, I also get the page size and whether the maps are to be black and white or colour. Once I say I can work with the information I am usually put in touch with the author and work with him from then until the final drafts are ready.
Sketch |
Finished map. |
Simple map, one of my first for Charles. |
Complex map. |
German army symbols WWII |
Once I have drawn the maps I send them back to the author for input, hopefully he points out any mistakes or more likely he wants to change, add or subtract something. Some authors know exactly what they want and these are very easy to work with, others will want small changes made but only drip feed these one at a time, this does not take long but can be frustrating after going back to the map half a dozen times. I have also been lucky in that only one person among the hundreds I have drawn for made me want to throw the towel in and tell him to go elsewhere, an incredibly rude person. I have worked with professors of history, military men from generals to captains, mercenaries, amateur historians and wargamers, also many who have fought in conflicts from WWII tank gunners to South African and Rhodesian defence forces, and due to the wonders of modern science with people from Peru to Australia and all points in between. I have only ever met two of the authors in person who came to my house to ensure I knew what they wanted, dedicated and very nice chaps.
"Bloody Streets" patiently waiting for this in January. |
If the author is happy with the work I then do a final look through and convert the Illustrator files to .eps files for the typesetter, some only require high resolution .jpg's so I normally send both to the editor who then passes them to the typesetter. My job then is done.
I do not get copies of the books which contain my maps, which is fine as many may only have half a dozen or less in them and I do not have the room to store them if I did, also many are simply not what I am interested in. I was kindly given a copy of the WWII Eastern Front Atlas I drew. I do tend to buy books which have a lot of maps in or which I think special, I am looking forward to getting my copy of "Bloody Streets: Battle for Berlin" which I am told will have a separate map booklet much like "The Combat History of the 21st Panzer Division" which is now a collectors item, the hardback that is. Helion also acknowledge that it was me who drew the maps in their books, many publishers do not mention the cartographer at all, many authors whom I work particularly close with also kindly mention me in their forewords, this of course pleases me immensely.
Graphic. |
How did it come about, well many years ago I picked up a set of American Civil War rules and enjoyed them so much I began to write my own scenarios and drew the maps in the style used in the rules. I bought Rotring pens and a drawing board along with other drawing aides, I then produced the maps for about eight of my scenario booklets. By the end I had found Illustrator and finished the last booklet with computer generated maps, still as close to the originals as I could make them, I felt a bit sad stopping actual drawing with pens but still have the Rotring pencil which I use every day in the PO. I then met Charles Singleton through his parents who are friends of ours, Charles is a wargamer and Helion editor and an expert in the warfare of the 17th Century, he was producing a booklet on the army and battles of the Marquis of Montrose and asked if I could draw the maps. A short time later when Helion were publishing his book the director Duncan Rogers asked if I would draw a set of maps for him. I said yes and was stunned when the maps came through, they were complex and nothing like I had ever done before, but I managed it and have worked closely with Helion ever since.
One of my first professional maps. |
Wednesday, 18 December 2019
The Crazy Gang
I turned up at the club last night for the annual Christmas game expecting it to be a large scale Muskets and Tomahawks game, as the terrain was being set up and Stuart and Rob arrived with boxes containing all sorts of stuff Stuart cryptically mentioned that there would be some muskets and some tomahawks but that was it.
Seemingly in a galaxy far far away there was a Star Trek episode where some monster or other put several human leaders from history on a planet to fight it out and see who would win, this was to become the idea behind the game, but this time with a twist. The monster this time only knew of mankind (peoplekind if Canadian) through movies and television and had brought people from both these media outlets to our large table to fight it out for Glory.
Around the table arrayed in no particular order were the 7th Cavalry (They Died With Their Boots On), 19C American sailors (Sand Pebbles), Soldiers of the Raj (Northwest Frontier), Captain Jack (Dr. Who), Decimus Maximus (Gladiator) etc. you get the idea. There were tokens scattered throughout and once contacted these could be either good or very bad for the group.
I took Kenneth More and a group of Sikhs and set off, I picked up Dr. Who's daughter (a surprise to me as well as Ken) and decided to wipe out a nearby bunch of Romans (Julian), thunder sticks vs pilum, how could I lose. I clambered up a hillside and started shooting but there were a lot of Romans, the hill now drew disparate groups and baddies as the body count rose. Vampires, Daleks, Tau and an especially annoying little blue alien all joined the fight. Somehow I managed to survive and twice captured Decimus and then lost him, the Vampires eventually finishing him off, not that there could have been much blood left. Seeing the way the wind was blowing and having lost all my men except Ken I leapt him off the cliff and found a nice little cave to hide in as the clock counted down and the mayhem atop the cliff continued.
We also got to take control of enemy groups roaming the table and we did our best to attack the other players where possible, Simon was on his fourth reincarnation when the game ended, in one corner John Chance (Rio Bravo) and his men were set on Fran, while Fran in his turn sent them away again, so they played the Grand Old Duke of York on a nearby hill. Fran ended up with Audie Murphy (To Hell and Back) but didn't win any medals.
Rob and Stuart provided the troops for the game, Stuart especially having an impressive array covering Dark Ages to Star Wars and everything in between, although he was taken to task with a play on a line from 'Allo Allo;' 'although I have lots I will play these only once'. I went and forgot my camera so I am happy Simon managed a few before his battery died.
Several hours of nonsense and a great way to end the year with everyone taking part, who won, who cares, oh and it was me by the way.
Seemingly in a galaxy far far away there was a Star Trek episode where some monster or other put several human leaders from history on a planet to fight it out and see who would win, this was to become the idea behind the game, but this time with a twist. The monster this time only knew of mankind (peoplekind if Canadian) through movies and television and had brought people from both these media outlets to our large table to fight it out for Glory.
Around the table arrayed in no particular order were the 7th Cavalry (They Died With Their Boots On), 19C American sailors (Sand Pebbles), Soldiers of the Raj (Northwest Frontier), Captain Jack (Dr. Who), Decimus Maximus (Gladiator) etc. you get the idea. There were tokens scattered throughout and once contacted these could be either good or very bad for the group.
I took Kenneth More and a group of Sikhs and set off, I picked up Dr. Who's daughter (a surprise to me as well as Ken) and decided to wipe out a nearby bunch of Romans (Julian), thunder sticks vs pilum, how could I lose. I clambered up a hillside and started shooting but there were a lot of Romans, the hill now drew disparate groups and baddies as the body count rose. Vampires, Daleks, Tau and an especially annoying little blue alien all joined the fight. Somehow I managed to survive and twice captured Decimus and then lost him, the Vampires eventually finishing him off, not that there could have been much blood left. Seeing the way the wind was blowing and having lost all my men except Ken I leapt him off the cliff and found a nice little cave to hide in as the clock counted down and the mayhem atop the cliff continued.
We also got to take control of enemy groups roaming the table and we did our best to attack the other players where possible, Simon was on his fourth reincarnation when the game ended, in one corner John Chance (Rio Bravo) and his men were set on Fran, while Fran in his turn sent them away again, so they played the Grand Old Duke of York on a nearby hill. Fran ended up with Audie Murphy (To Hell and Back) but didn't win any medals.
Player cards, mine at the top. |
Julian's excellent mince pies and a Topic for me, it is not true I eat them all. |
Several hours of nonsense and a great way to end the year with everyone taking part, who won, who cares, oh and it was me by the way.
Thursday, 12 December 2019
Review of 2019
Where does the time go, and yes it does hurtle past when you get older, my wargaming year is now all but over so it's that time of the year again. As usual my wargaming has had its ups and downs in the past twelve months, I continued for quite a time with my new Seven Year War project and got to the stage where I had enough forces to play a game from the Honours of War rulebook, but I have not managed yet to get that game played. In fact as I look at the serried red and blue ranks in their boxes at the other end of the Post Office I am having to face the hard fact that it may be a complete waste of time and money to continue, I have some 4-5000 ACW fifteens and they manage to see the elephant once every two years at the moment so why did I jump for another huge horse and musket period, no idea apart from it seemed a good idea at the time. If I do go back it will not be until the Spring.
I had got a complete new set of X-Wing stuff from several sources over Christmas, so of course I had to buy another set of plastic markers/rulers, I have managed to play a few games, not as many as I had hoped but the club is going to run a small league next year so I have put my name down, despite being the worst pilot in the galaxy.
I was sidetracked from the SYW by delving back in to WWII, I was desperate to do some campaigning and tried to slot two different rule sets together, it was a botched job, neither one nor the other, not only that I got my head handed to me on a plate as it turned out I was neither George Patton nor Erwin Rommel, more Georgi Zhukov battering away with no finesse. I therefore decided to go back to the campaigns but use them as intended, with Chain of Command, a rule set I was not overly chuffed with up until now. As usual I jumped in with two feet, to make my tables look like the CoC games I needed more buildings, walls, roads and scatter terrain, a small detour while I also got more vehicles which could be chosen for supports, yes you can get away with only a few, but I don't play that way, I had to cover all options even if they never see the light of day.
I used to read the battles between the supporters of one or the other of the big two WWII sets, but having played both they are simply just different, you cannot really put one up against the other they are that different. I can now play both depending what suits on the day.
This year I have drawn quite a bit for Eastern Front histories and had ordered up the Bolt Action Fortress Budapest, I found I could not kick the idea of moving East, I tried to put it aside until 2020, but I was fighting a losing battle, much like the Germans in fact. I found quite a bit on campaigns for the East using Chain of Command and was intrigued with one which was exactly what I was looking for, a German breakout attempt from Konigsberg during the dying embers of WWII. I couldn't resist any longer, I threw myself into getting a Russian force while supporting my Germans with Volkssturm and Hitler Youth, I now have everything required and the campaign will kick off against my son in January. I have acquired a new respect for the Russians while doing research for the troops, uniforms and supports.
I did try a SAGA campaign at the club but after completing, or surviving, the first year I realised it was not my kind of game, I much prefer Dux Britanniarum to SAGA, maybe I will get around to playing it again at some point.
At the club I tried Cruel Seas and Black Seas, much preferring and enjoying the latter, I have also managed a few CoC games recently to learn the rules along with the usual stalwarts of Battlegroup, Muskets & Tomahawks, Black Powder, Star Wars Legion and a few others over the past twelve months. I do owe Rob Martin at the club a big thanks for most of these as he organises some splendid club nights.
Home games still manage to elude me in the main but I did host a War and Conquest weekend back in April which was excellent and Mark Walker came back for a days gaming in September. I used to really enjoy my weekends away playing this but sadly they fell by the wayside for several reasons.
What's in store for 2020, a few things, Chain of Command on the Eastern front for certain, I hope to put some campaigns together myself for this as I have several books arriving after Christmas, be assured I am not building the centre of Berlin, no way. I would like to do some more War and Conquest and get my American Civil War armies out again at some point, I also want to have another look at my terrain and try to improve my battlefields. I have a guided trip to Waterloo in June with my friend Billy which I am really looking forward to and a possible visit from mate Matt Smith of The Wargames Table.
Now and again I look at all my stuff which now surrounds the walls of the Post Office having outgrown my study, and wonder if it is all worth it as many of the boxes have thick dust on them. I then think of the enjoyment this hobby has brought me for around fifty years, flash up the computer and order more.
A Merry Christmas and a Happy New Year to you all.
I had got a complete new set of X-Wing stuff from several sources over Christmas, so of course I had to buy another set of plastic markers/rulers, I have managed to play a few games, not as many as I had hoped but the club is going to run a small league next year so I have put my name down, despite being the worst pilot in the galaxy.
I was sidetracked from the SYW by delving back in to WWII, I was desperate to do some campaigning and tried to slot two different rule sets together, it was a botched job, neither one nor the other, not only that I got my head handed to me on a plate as it turned out I was neither George Patton nor Erwin Rommel, more Georgi Zhukov battering away with no finesse. I therefore decided to go back to the campaigns but use them as intended, with Chain of Command, a rule set I was not overly chuffed with up until now. As usual I jumped in with two feet, to make my tables look like the CoC games I needed more buildings, walls, roads and scatter terrain, a small detour while I also got more vehicles which could be chosen for supports, yes you can get away with only a few, but I don't play that way, I had to cover all options even if they never see the light of day.
I used to read the battles between the supporters of one or the other of the big two WWII sets, but having played both they are simply just different, you cannot really put one up against the other they are that different. I can now play both depending what suits on the day.
This year I have drawn quite a bit for Eastern Front histories and had ordered up the Bolt Action Fortress Budapest, I found I could not kick the idea of moving East, I tried to put it aside until 2020, but I was fighting a losing battle, much like the Germans in fact. I found quite a bit on campaigns for the East using Chain of Command and was intrigued with one which was exactly what I was looking for, a German breakout attempt from Konigsberg during the dying embers of WWII. I couldn't resist any longer, I threw myself into getting a Russian force while supporting my Germans with Volkssturm and Hitler Youth, I now have everything required and the campaign will kick off against my son in January. I have acquired a new respect for the Russians while doing research for the troops, uniforms and supports.
I did try a SAGA campaign at the club but after completing, or surviving, the first year I realised it was not my kind of game, I much prefer Dux Britanniarum to SAGA, maybe I will get around to playing it again at some point.
At the club I tried Cruel Seas and Black Seas, much preferring and enjoying the latter, I have also managed a few CoC games recently to learn the rules along with the usual stalwarts of Battlegroup, Muskets & Tomahawks, Black Powder, Star Wars Legion and a few others over the past twelve months. I do owe Rob Martin at the club a big thanks for most of these as he organises some splendid club nights.
Home games still manage to elude me in the main but I did host a War and Conquest weekend back in April which was excellent and Mark Walker came back for a days gaming in September. I used to really enjoy my weekends away playing this but sadly they fell by the wayside for several reasons.
What's in store for 2020, a few things, Chain of Command on the Eastern front for certain, I hope to put some campaigns together myself for this as I have several books arriving after Christmas, be assured I am not building the centre of Berlin, no way. I would like to do some more War and Conquest and get my American Civil War armies out again at some point, I also want to have another look at my terrain and try to improve my battlefields. I have a guided trip to Waterloo in June with my friend Billy which I am really looking forward to and a possible visit from mate Matt Smith of The Wargames Table.
Now and again I look at all my stuff which now surrounds the walls of the Post Office having outgrown my study, and wonder if it is all worth it as many of the boxes have thick dust on them. I then think of the enjoyment this hobby has brought me for around fifty years, flash up the computer and order more.
A Merry Christmas and a Happy New Year to you all.
Tuesday, 10 December 2019
Disappointing Day
It was club night tonight but I got a phone call at 1600ish to say that Rob who was running a Black Seas game was not going to make it due to the weather, I could totally understand as the whole day here was windy and wet. This did not seem to alter the amount of customers who braved the downpour and mini hurricane to upset my day. With no chance of getting some free time to organise a game before the PO closed I decided I too would call it a day on the club. We have the big Christmas game next week so we should all be there, I believe it is a grand Muskets and Tomahawks game, no doubt with many twists and turns knowing Rob.
I woke to a disappointment in an email which notified me that my third Kickstarter would now be late, the people concerned have let us all know, in too much detail if you ask me, why it is being delayed, so we will see what happens. My second Kickstarter is now about to enter its fourth year of delay, the famous Lindybeige of Youtube fame who as far as I can see has no intention of ever completing his Kickstarter, I have been trying to get my money back by annoying him in the comments but of course he just keeps deleting me. I wrote to his publishing house and still no answer back, this is bodering on 'the principle' so I may have to hound him to the ends of the earth. No more Kickstarters for me, one out of three is not a good ratio.
Every cloud has a silver lining of course and I managed to complete my Soviet Scouts tonight, they are from Crusader (I think) and are very nice figures, I painted them in Amoeba camouflage in what I believe is the Autumn pattern. These guys have some nice abilities in Chain of Command and I look forward to giving them a try.
During my last CoC game I used 'covering fire' for the first time and had no decent markers to use, so I looked in my spares box and came up with some bases, flock and wisps of grey wool and hey presto, fire markers. While I was on my markers kick I needed some Patrol Markers for the game, so I spent an hour or so sorting out Soviet armoured insignia which I could use, I await the 40mm round bases so that I can print, cut out and stick them on.
My birthday is coming up and No2 son gave me my present when I was through last weekend, he insisted I open it in front of him so I did and decided this gave me the green light to go ahead and build the Soviet GAZ-AAA truck with quad Maxim machine guns which he had got for me, there was another kit but that has to wait now until Christmas as my real Christmas present will not be released until January or February, long story. As you know I have already built the kits No1 son paid for, but I am not finished, the kits my wife kindly bought me should be here this week, one of which I will get on my birthday so more building and painting. Will all this stuff eventually see the battlefield, it will if I have my way.
I have been scrapping around and found three more figures which I may as well paint as have lying about, two scouts and a tank commander looking at a map. I think the latter is Warlord, I got the Rubicon free sprue and to be honest I am not impressed, I prefer the chunky look to the perfectly proportioned Rubicon dolls, I cannot get past the hands, they just don't look right, having said that the crew on the quad look nice.
I needed one more thing to complete my Russian forces, Russian dice, yes I was daft to get them, I have a house full of dice but not Russian ones you see, each of my armies has to have their own dice, no matter how crazy that sounds.
Nearly forgot, almost complete, not only did I get the dice I said I wouldn't, I have also ordered up a complete Russian village which I also decided I didn't need until a few days ago. Mate Colin at Charlie Foxtrot has cut all I need and the Royal Mail elves are bringing it as I type.
I woke to a disappointment in an email which notified me that my third Kickstarter would now be late, the people concerned have let us all know, in too much detail if you ask me, why it is being delayed, so we will see what happens. My second Kickstarter is now about to enter its fourth year of delay, the famous Lindybeige of Youtube fame who as far as I can see has no intention of ever completing his Kickstarter, I have been trying to get my money back by annoying him in the comments but of course he just keeps deleting me. I wrote to his publishing house and still no answer back, this is bodering on 'the principle' so I may have to hound him to the ends of the earth. No more Kickstarters for me, one out of three is not a good ratio.
Every cloud has a silver lining of course and I managed to complete my Soviet Scouts tonight, they are from Crusader (I think) and are very nice figures, I painted them in Amoeba camouflage in what I believe is the Autumn pattern. These guys have some nice abilities in Chain of Command and I look forward to giving them a try.
During my last CoC game I used 'covering fire' for the first time and had no decent markers to use, so I looked in my spares box and came up with some bases, flock and wisps of grey wool and hey presto, fire markers. While I was on my markers kick I needed some Patrol Markers for the game, so I spent an hour or so sorting out Soviet armoured insignia which I could use, I await the 40mm round bases so that I can print, cut out and stick them on.
My birthday is coming up and No2 son gave me my present when I was through last weekend, he insisted I open it in front of him so I did and decided this gave me the green light to go ahead and build the Soviet GAZ-AAA truck with quad Maxim machine guns which he had got for me, there was another kit but that has to wait now until Christmas as my real Christmas present will not be released until January or February, long story. As you know I have already built the kits No1 son paid for, but I am not finished, the kits my wife kindly bought me should be here this week, one of which I will get on my birthday so more building and painting. Will all this stuff eventually see the battlefield, it will if I have my way.
I have been scrapping around and found three more figures which I may as well paint as have lying about, two scouts and a tank commander looking at a map. I think the latter is Warlord, I got the Rubicon free sprue and to be honest I am not impressed, I prefer the chunky look to the perfectly proportioned Rubicon dolls, I cannot get past the hands, they just don't look right, having said that the crew on the quad look nice.
I needed one more thing to complete my Russian forces, Russian dice, yes I was daft to get them, I have a house full of dice but not Russian ones you see, each of my armies has to have their own dice, no matter how crazy that sounds.
Nearly forgot, almost complete, not only did I get the dice I said I wouldn't, I have also ordered up a complete Russian village which I also decided I didn't need until a few days ago. Mate Colin at Charlie Foxtrot has cut all I need and the Royal Mail elves are bringing it as I type.
Wednesday, 4 December 2019
The Elefant in the Room.
Big night at the club, the first run out for my Russians and my first attempt at a scenario for WWII, I already had the name I just needed to fill in the blanks.
Somewhere in the Ukraine late summer 1944 and a Jagdpanzer Elefant the new version of the Ferdinand is sitting in the middle of nowhere abandoned by its crew, an order has come to either secure the area or if not blow the beast up. The tank has already been spotted by the local Soviet forces and they have had orders to capture the machine intact. The Germans had an infantry platoon with 10 points of support, Dave chose a Pak 40, a medic, a Senior Leader and of course a demolition team. The Russians got 13 points due to the disparity in the forces and I chose an SU76, two MMG's and a pre-game barrage, my idea was to win the firefight and keep the Jerries away from the tank.
The terrain was fairly open with the odd rough patch and a small farm with a couple of woods, the Elefant was put squarely in the middle and we diced for which side we would arrive from, Dave got 11 for his Force Morale, I got 9. I went first, yes we got that bit wrong, but the Gods punished me by giving me the dice to end the turn, which meant Plan A of delaying the German arrivals with the artillery went right out the window! Nevertheless I put down an MMG in the farm and a squad in the small wood on my left, Dave countered with the Pak 40 and a squad opposite my right.
The objective |
I started to whittle down the crew serving the gun and the squad moving towards the little wood on my right, and was doing alright, I felt I had the measure of the game this time. Dave moved his squad out into the open to deliver some fire as I had deployed a second squad and moved them forward, I then for some reason brought on the SU76 but I had masked the damn thing, it got one shot off. This was the point at which I needed my Senior Leader on the board as I was having difficulty keeping my MG's firing but I was loathe to do this as the Russians only have one and if he went into the front line I might have trouble ordering up reserves, I chickened out. Things began to turn against me, I lost a machine gun team and a squad, my morale plummeted to five then three, for a moment I looked around for a white flag.
The annoying Pak. |
Old McPavlovitch's Farm |
The table from the Russian lines just near the end. |
I wanted some cobbled roads and at first thought I might make them myself, then decided maybe some latex bendy roads would work, just as I was about to jump I noticed that Deep Cut Studios had rolls of cobbled roads in the same mousemat material as the battle mats, quick and easy, no contest. I am also tempted to go for their streams as well, I do have latex waterways but I have never been keen on them.
I got a nice surprise from North Star today, OK I knew the Scouts were on their way but I was not expecting them for another day or two. My Russian dice order has still not turned up from Warlord, which is a pity as I expected to be playing with them last night.
Wednesday, 27 November 2019
The Sea Wolf Returns
Fairly quiet at the club last night, a Saga game, Age of Sigmar with some very strange figures but all beautifully painted, real works of art, a WWII boardgame which I think concentrated on logistics as the title was Quartermaster General and my own game with Black Seas.
Andy couldn't make it so there were three of us, the first scenario had a frigate and two brigs of the Royal Navy and La Royale (the Frenchies) bearing down on a Spanish treasure ship watering at an island. The Spaniard quickly recovered her crew and set sail with the weather gauge which meant she was coming straight at me, the French were struggling against the wind so I thought I would get in quickly, board and seize the filthy lucre, to this end I laid my two brigs alongside after first giving her several broadsides. The French now turned up and dealt out a lot of punishment to my starboard brig while most of her crew were in combat on the Spaniards deck, in the confusion the brig struck her colours but the Spaniards could not take advantage as my other brig now sent across her boarders. Within minutes the Spaniard was captured and the White Duster again run up on my second brig.
My frigate attempted to join the fray but the wind was against her and the rocky outcrops and sandbars of the island were too close and had to be avoided, she did manage to get hits on the French but nothing serious. The Spaniard manged to ungrapple and I decided discretion was the better part of valour and put a final broadside into her and sent her and the treasure to Davy Jones' locker, I then sped away as fast as I could as the wind had at last turned in my favour. Could have been better but one Spaniard down and no gold for Napoleon (spin is not new).
The second game had four Royal Navy brigs against two La Royale frigates, an interesting little battle. The Frenchies this time struggled to get around the island while we, with full sails closed the gap, paraphrasing Lord Nelson I could not go wrong if I put my ships to the Frenchies, Ian meanwhile wandered off to clear the rocks and sandbars. In a 'Nelson Touch' I ran my brigs through the French line and let off broadsides which raked the stem and sterns of both frigates, my shooting was spectacular as my veterans rained death and destruction on the French ships. I then received a reply and the French pounded one of my brigs mercilessly and she slipped beneath the waves, it was time for the Sea Wolf to 'leg it' in naval parlance.
La Royale did not seem to want to put up a fight as they limped to the south, Ian had now tacked and caught up with them, cannonballs flew and destroyed bulkheads and crew, the captains of both French ships were killed along with a replacement officer as the veteran gunners of the Royal Navy found the range. The brigs like terriers continued to close with their wounded prey, one Frenchman had had enough and struck her colours, the other continued to fight. The Sea Wolf had now rejoined the battle, having cleared the decks of dead and wounded gunners, delivering several broadsides along with Ian's ships which sent the second frigate to a watery grave.
So there we go, two excellent little games, fast and furious, I had also worked out the wind rules which helped me enjoy the game more. This is far better than the WWII version for me and has an almost cinematic feel to it, we added one of the advanced rules this time where you could fire as you passed a ship rather than fire at the end of your movement, a very good rule. I don't know how a game with a full battlefleet will work but these small engagements typical of many during the wars are great fun.
I almost forgot, if you like to paint near your PC, as I think most of us do, and you like some mindless background try Strike Back, I am on Season 7 now and have enjoyed each one immensely. It must be targeted at young lads but it matures as it goes along and the story lines and twists and turns are first class. Warning, there are women in the team and you know how I normally feel about this, but hats off, these girls really look like they know their business for a change. Yes it's daft but it is great entertainment, well I enjoyed it, one word of warning, the first series is just OK, the rest are top notch.
Andy couldn't make it so there were three of us, the first scenario had a frigate and two brigs of the Royal Navy and La Royale (the Frenchies) bearing down on a Spanish treasure ship watering at an island. The Spaniard quickly recovered her crew and set sail with the weather gauge which meant she was coming straight at me, the French were struggling against the wind so I thought I would get in quickly, board and seize the filthy lucre, to this end I laid my two brigs alongside after first giving her several broadsides. The French now turned up and dealt out a lot of punishment to my starboard brig while most of her crew were in combat on the Spaniards deck, in the confusion the brig struck her colours but the Spaniards could not take advantage as my other brig now sent across her boarders. Within minutes the Spaniard was captured and the White Duster again run up on my second brig.
The Spaniard up anchors and I prepare to engage. |
Gotcha! |
La Royale arrive. |
The second game had four Royal Navy brigs against two La Royale frigates, an interesting little battle. The Frenchies this time struggled to get around the island while we, with full sails closed the gap, paraphrasing Lord Nelson I could not go wrong if I put my ships to the Frenchies, Ian meanwhile wandered off to clear the rocks and sandbars. In a 'Nelson Touch' I ran my brigs through the French line and let off broadsides which raked the stem and sterns of both frigates, my shooting was spectacular as my veterans rained death and destruction on the French ships. I then received a reply and the French pounded one of my brigs mercilessly and she slipped beneath the waves, it was time for the Sea Wolf to 'leg it' in naval parlance.
Easy does it. |
Now that's sailing. |
So there we go, two excellent little games, fast and furious, I had also worked out the wind rules which helped me enjoy the game more. This is far better than the WWII version for me and has an almost cinematic feel to it, we added one of the advanced rules this time where you could fire as you passed a ship rather than fire at the end of your movement, a very good rule. I don't know how a game with a full battlefleet will work but these small engagements typical of many during the wars are great fun.
I almost forgot, if you like to paint near your PC, as I think most of us do, and you like some mindless background try Strike Back, I am on Season 7 now and have enjoyed each one immensely. It must be targeted at young lads but it matures as it goes along and the story lines and twists and turns are first class. Warning, there are women in the team and you know how I normally feel about this, but hats off, these girls really look like they know their business for a change. Yes it's daft but it is great entertainment, well I enjoyed it, one word of warning, the first series is just OK, the rest are top notch.
Monday, 25 November 2019
Nelly the Elefant.
The last piece of the jigsaw puzzle for, hopefully, my upcoming campaign was a Jagdpanzer IV L70A, my knowledge of tanks etc. has jumped quite considerably in the past few months and I can now tell the difference between the Jagdpanzer IV L48, L70 and L70A for instance. As of this moment in time you cannot get an L70A in 1/56 so I settled for the L70 the difference being that the former had a larger fighting compartment fitted, much like some of the heavier Jagdpanzers. Anyway I noticed in the Warlord Black Friday sale that I could get some great prices on resin kits and jumped straight in giving myself an early birthday present from my oldest son, I let him know once the order was in, I saved him £16 which was a bargain.
I was never a fan of the Jagdpanzer IV, it just looked like a squat box, which of course it just about is, but once I had the model in my hand it looked quite nice. Very simple to put together, nicely molded with only one drawback, there was what looked at first to me as an extension to the front plate armour. It was only once I had primed and base coated the tank that I looked a bit closer at photographs. It shouldn't have been there so I had to cut it off, very strange.
The second kit was simply for pleasure, the huge Jagdpanzer Elefant, again this went together without any problems whatsoever and it does look good, big, chunky and dangerous although in hindsight a hideously waste of time and effort.
Both tanks got the usual base coat of Dark Sand, although I found quite a few nice paint schemes online I simply went for something easy, the smaller got a sponge dab with green and I left the larger one alone with only the base coat. A few decals and then some weathering finished both of them, I really like the way they have turned out especially the Elefant, seemingly this gun was known on occasion to knock out enemy tanks at up to 4000 meters, although 2000 was more normal. I should be able to knock out my opponents vehicles before they leave the house.
I was never a fan of the Jagdpanzer IV, it just looked like a squat box, which of course it just about is, but once I had the model in my hand it looked quite nice. Very simple to put together, nicely molded with only one drawback, there was what looked at first to me as an extension to the front plate armour. It was only once I had primed and base coated the tank that I looked a bit closer at photographs. It shouldn't have been there so I had to cut it off, very strange.
The second kit was simply for pleasure, the huge Jagdpanzer Elefant, again this went together without any problems whatsoever and it does look good, big, chunky and dangerous although in hindsight a hideously waste of time and effort.
Both tanks got the usual base coat of Dark Sand, although I found quite a few nice paint schemes online I simply went for something easy, the smaller got a sponge dab with green and I left the larger one alone with only the base coat. A few decals and then some weathering finished both of them, I really like the way they have turned out especially the Elefant, seemingly this gun was known on occasion to knock out enemy tanks at up to 4000 meters, although 2000 was more normal. I should be able to knock out my opponents vehicles before they leave the house.
Wednesday, 20 November 2019
Lady in Green
I thought I would take a break from WWII last night so jumped for a game of Dead Man's Hand, I was offered a place in a Western Desert Battlegroup game which used Andy's vast collection of 20mm but declined. It may come as a shock but I think I am all painted out, I have completed what I wanted and although a couple of things remain they are not yet required, so I am going to take it easy now until the new year, still paint but slower.
Anyway back to last nights game, there were only two of us so within five minutes we came up with the 'Bounty Hunters', a dangerous female killer with a large price on her head was hiding in the town of Carefree and two different groups had decided to find and bring her in, alive and not dead or the bounty was nullified. To search a building at least three men had to enter and a die roll was made, whoever having initiative for that turn rolling first, a 1 or 2 on a D10 signaled success. The posse then had to get the prisoner off the opposite end of the table from the building she was found in.
As the game started four of the seven buildings were found to be empty, soon only two were left, Simon's men found Bella in the Aces High Saloon, a girl of low repute obviously as well as murderous tendencies. I had set up some riflemen on the roof of the Wells Fargo office and another near Halloran's Place while the rest of my gunfighters closed on the saloon, the rest of Simon's men now made a run to meet up with the guys holding Bella as they made for the stables and then hopefully a quick run across town to escape. Although my rifles swept the main street and hit quite a few times they could never get enough wounds to actually kill anyone, Simon was having our usual trouble with shotguns in that despite being fired at close range they never seem to hit anyone, this continued until Fat Pedro bit the dust and dropped his useless weapon.
Time was running out and Bella had manged to be dragged to the Livery while a large gunfight took place at close range just outside, when the dust settled Simon had lost three men and I had lost two. There was still all to play for and at least two more turns were needed to give a clear winner however the clock had struck 10 and we reluctantly packed up.
Although dreamt up on the hoof the game had turned out to be very good and exciting, it definitely needs to be played again. Elsewhere we had the usual Age of Sigmar along with Saga, Bloodbowl and the very nice Western Desert game.
I completed my latest Jump Off Points for Chain of Command a few days back, two German and one Russian, this now gives me three for each force, British, German and Russian. The figure sets are from Rubicon while the two dogs were extras in a Warlord pack, the bulldog is a bit big but hey no point sitting in a drawer. I mentioned before the maps which came in the Rubicon kit, as there were two I used the second on top of some spare fuel tanks for the Russian Marshals. I cannot shake the feeling that the Germans hovering over the map look more like little dolls than wargame figures, Ken without Barbie, I think it is down to the way the hands have been modeled.
The PAK 43 is on the tray and I have a forgotten Russian MMG in the drawer, two more vehicles are on the way but as I said above I am taking it easy with these for now and not rushing.
Anyway back to last nights game, there were only two of us so within five minutes we came up with the 'Bounty Hunters', a dangerous female killer with a large price on her head was hiding in the town of Carefree and two different groups had decided to find and bring her in, alive and not dead or the bounty was nullified. To search a building at least three men had to enter and a die roll was made, whoever having initiative for that turn rolling first, a 1 or 2 on a D10 signaled success. The posse then had to get the prisoner off the opposite end of the table from the building she was found in.
As the game started four of the seven buildings were found to be empty, soon only two were left, Simon's men found Bella in the Aces High Saloon, a girl of low repute obviously as well as murderous tendencies. I had set up some riflemen on the roof of the Wells Fargo office and another near Halloran's Place while the rest of my gunfighters closed on the saloon, the rest of Simon's men now made a run to meet up with the guys holding Bella as they made for the stables and then hopefully a quick run across town to escape. Although my rifles swept the main street and hit quite a few times they could never get enough wounds to actually kill anyone, Simon was having our usual trouble with shotguns in that despite being fired at close range they never seem to hit anyone, this continued until Fat Pedro bit the dust and dropped his useless weapon.
Time was running out and Bella had manged to be dragged to the Livery while a large gunfight took place at close range just outside, when the dust settled Simon had lost three men and I had lost two. There was still all to play for and at least two more turns were needed to give a clear winner however the clock had struck 10 and we reluctantly packed up.
Although dreamt up on the hoof the game had turned out to be very good and exciting, it definitely needs to be played again. Elsewhere we had the usual Age of Sigmar along with Saga, Bloodbowl and the very nice Western Desert game.
I completed my latest Jump Off Points for Chain of Command a few days back, two German and one Russian, this now gives me three for each force, British, German and Russian. The figure sets are from Rubicon while the two dogs were extras in a Warlord pack, the bulldog is a bit big but hey no point sitting in a drawer. I mentioned before the maps which came in the Rubicon kit, as there were two I used the second on top of some spare fuel tanks for the Russian Marshals. I cannot shake the feeling that the Germans hovering over the map look more like little dolls than wargame figures, Ken without Barbie, I think it is down to the way the hands have been modeled.
The PAK 43 is on the tray and I have a forgotten Russian MMG in the drawer, two more vehicles are on the way but as I said above I am taking it easy with these for now and not rushing.
Subscribe to:
Posts (Atom)