Saturday, 15 November 2025

Rebels

 The club is back and sorted now, however I had a game organised with Matt in Penrith so did not attend, it has been a bit since I had a trip to the Dungeon and I asked Matt to do anything except WWII, I braved torrential rain and roadworks to arrive at our usual time of 1000 or ten double-O as we used to say, just as easy to say ten hundred I guess, but I digress. We were doing the American Revolution and Matt had set up the usual lovely table, he uses Rebels and Patriot rules, I have played these once before in one of my first visits to the Dungeon, maybe even the first. Normally I would play the British if given a choice but I found myself commanding the Rebels, we had to stop the British from completing a bridge they had started to build across a small stream. To this end I had a couple of regular units along with four Militia types and two Indian warbands, the British had four skirmish units, and a couple of regular battalions most of whom were Hessians, further supported by some cavalry and a cannon, recollections may vary on numbers.

Another lovely set up from Matt.

I decided to put the natives on my left flank to hopefully rush the dragoons and the engineers at the bridge, all the rest of my little army was on the right and again I hoped to rush forward and set up a firing line to overwhelm the British as they turned up. The indians were slow off the mark while the right flank surged forward, all apart from one Militia unit which would fail activation for most of the start of the game. Matt marched his regulars towards the bridge as my boys cut down the dragoons and forced the engineers to retreat, he eventually got his cavalry to join the British skirmishers on his left and he moved on my right. It was now I was thankful that my cautious battalion had not moved and with some skirmishers we stopped the cavalry and sent them packing. It did not all go my way as the Royal Artillery cut down my skirmishers and forced them back, the gun was proving to be a right nuisance and  would continue to be, I also lost one of the Indian warbands. 

My Indians moving cautiously, very cautiously forward.

Militia move forward.

Men of the match, or people of the match according to British Rugby.

The Indians rush the building site.

Nevertheless I had halted the work on the bridge despite the engineers continuing to try and return to their work (Matt needed 60 points, rolling dice every time the engineers activated at the building site), Matt huffed and puffed but for a moment he came back into the game as his gun forced a retreat on a Militia battalion which had been doing sterling work, this frightened them as their firepower seemed to fall off dramatically. I had by now given up my attempt to close the bridge and instead was relying on firepower to keep the British at bay. As the enemy wavered I sent my last Indian warband to attack some very rash skirmisher who had crossed to my side of the water, they cut through these men and continued on to take up a position to hit a second unit in the flank, to aid this I had moved my remaining damaged skirmish units from the right flank to the left in order to pressure the bridge defenders and prevent them shooting at the friendlies.

More Americans move on the centre.

It's all over as the Bridge defenders are overwhelmed.

At this juncture I managed to kill the last of the engineers and although a second unit could appear it would have to get to the bridge and run the gauntlet to get anything done, Matt handed over his sword. A nice little scenario and well balanced which could go either way, it just went mine this time. As always a pleasure to fight in the Dungeon, wargaming at its best. You can read Matt's account here.

I have 'splashed the cash' again recently. First up was a couple of 3D bombed out buildings from Highlands3D, these are excellent and full of detail which does not show up well on the photographs, there are pictures on the walls and lying on the floors, slippers, plates a carpet and all sorts, everytime I look I see somthing else. Probably too much detail for me to bother about but we will see. Secondly I felt I needed at least a couple more explosion markers as I can see the mortar barrage being used more in CoC2, I originally bought a giant tub of foliage but couldn't find one so bought a couple of packs from Woodland Scenics. This was better than the stuff in the tub but it was expensive and I only managed one explosion per bag when I had wanted three, but they will have to do. I also treated myself to the Cavalry Trilogy book as I wanted to have my own copy, but kudos for Robert for bringing it to my attention and for me to read. I am sure there was something else, oh yes, the new updated 'At The Sharp End' from Too Fat Lardies, no I probably do not need it as I have oodles of mini campaigns to try out but it scratches an itch. 


The new with one I prepared earlier.

Friend Erik asked if I could put on a CoC game as he had just bought the rules and wanted a try out. I sorted out a Probe scenario thinking this was a nice easy one, in actual fact the attacker would have to be fairly lucky to win this one, of course with differing dice rolling anything can happen but even so. Erik had a British Platoon so I took the Germans, just normal Heer so that he would not be hit by the wall of lead from panzergrenadiers etc. Erik was a bit unlucky as his smoke rounds went awry and he lost a squad to some heavy fire from the Cafe de Normandie, made more effective by several double rounds of play. In the end British morale fell to the point where there was no recovery or chance to attain the victory objectives. I can give Erik the chance to play more games hopefully. 

The British turn up.

Still they advance.
     

The Germans prepare.

More Jerries turn up.

The battlefield from the British positions.

The lynch pin of the defences.

I have sorted a game at the club this coming week, a CoC scenario against Simon's Russians, I played the same scenario against Paul a few weeks ago when 'rain stopped play' so I am hoping for bad weather. Matt will be back in the Bunker on Wednesday as he cuts a swathe through the French on his way to the Channel.

On the entertainment front 'The Last Frontier' and 'Cemetery Road' are approaching their end and I have enjoyed them but what will be up next. What about the new knitting yes knitting show on Channel Five (yes it is still there) with Tom Daley....... nope.

?????

 It's a funny old world, I saw a note on the Tribal Class Frigates Facebook page today about the 'crossing of the bar' of 'Soapy' Watson who served on Nubian at the same time as me. Way back in the mists of time during an exercise I was in a Wasp helicopter being ferried with two other guys to an 'incident' to reinforce our Royal Marine detachment, we had to jump from the hovering Wasp. The guy to my left went out but 'Soapy' would not, I was supposed to be last out being in the middle so I thought it was my duty to help him out by pushing him towards the open door. Above the din the pilot noticed and intimated I was to leave him alone and get out myself. RIP Soapy. If you have ever watched the movie 'Virgin Soldiers' with the tape and banner that was our job in the Internal Security platoon, lol.

Friday, 7 November 2025

Normandy

 Somewhere in Normandy, a scenario from Nick Skinner in Wargames, Soldiers & Strategy, looking at command and how you enterpretate it on the table top, I have just looked enterpretate up to ensure I spelt it correctly and it is 'archaic', much like me actually and the great majority of wargamers, I digress. A first look at the scenario and you get the impression the Jerries are up against it, they are defending with a weak platoon, two squads and very little support although they do have a Pz IV but it does not appear until turn three or you can use a COC die to bring it on faster. The British have a full platoon, a mortar barrage and a Sherman with no delay. 

The battlefield from the German edge.

I have now fought this twice, the latest game last night, this time I swapped the Germans for command of the British, I also used my Airborne figures as they hardly ever see the light of day. I decided to probe both flanks of the enemy position, I also quickly got my senior leaders involved, one on each flank in order to keep things under control, the Sherman also made an appearance but well back out of panzerfaust range. The Germans had a squad on their right near the two bombed out houses and another along with a MMG in an orchard in the centre. 

My left advance.

The Jerries are waiting.

The firefight began and Billy (my opponent) began to win, helped by several double phases, I eventually managed to get the Sherman up and fling some HE into the orchard, but it was slow going. I did not want to have my squads shot to bits and rendered useless so I withdrew the one on my left, it was too late for the other as it became pinned on the edge of a small copse. I have never been a fan of the mortar barrage but now felt compelled to bring it down, it would be a test of the system under V2. To Billy's horror I got devastating fire, my first roll killed off the sniper team, after that it dealt out a couple of headaches and a finger cut to the infantry and the MMG. The second round did nothing at all and then Billy played a CoC dice and ended the stonk, well that was a big change from V1, I basically got nothing out of it and lost my final shot, yes I was lucky and unlucky but them's the breaks.

The Sherman arrives.

The barrage hits.

German armour arrives.

 I now brought on my third squad and also brought the Sherman a bit closer, I had also managed to unpin my right hand squad and concentrated all my fire on the MMG, this was wiped out and forced Billy to withdraw the remnants of his men in the orchard, he pulled them back towards the crossroads which was the ultimate British objective. I now advanced and reorganised my attack by capturing a Jump Off Point and moving the Sherman up cautiously to take a house under HE fire, my infantry also manouvered to eventually bring the last German position under concentrated fire. To help I managed to get my PIAT team on table and they were sneaking forward to get into a position to fire at the now arrived Panzer.

Billy was now down to four command dice and rolled four sixes, his luck with double turns had vanished and reverted to me but this time he rolled for reinforcements and all of a sudden his two squads were back to full strengh, he got a six. This was going to make my assault on his position costly so I threw caution to the wind and moved the Sherman up, the Panzer interrupted but merely scratched some paint on the Sherman, the return fire caused the Panzer to blow up and kill its Leader. German morale fell to zero and it was game over.

The Orchard falls.

Everyone to the left flank.

The end.

A very good little fight with some nice twists, my devastating bombardment and consequent failure, we also had a medic revive a wounded leader, a first for me, sadly he was German, I also feel that the Jerries need that tank and should keep a COC die for it. The lines of sight are poor due to bocage type medium obstacles, clumps of trees and the orchard, so caution is required. I realise now my biggest mistake was not taking advantage of suppressing fire.

Oh, and I played the Germans in the first game and although putting up a desperate defence I was beaten in the end. One to remember and play again.

I am playing away next week so not Chain of Command but a visit to Matt in Penrith for what I am sure will be a good day. 

Tuesday, 4 November 2025

Ouch!

 I've managed to shift myself and get back on the keyboard, the Atlas author is working on another book so nothing new there and I started the last Roman unit I had left over from my new army, they are cavalry but I am not in a hurry so I manage a bit at a time, albeit I did finish and base the horses last week. Bill the Atlas author did get in touch to aske me if I would do a couple of maps for a mate who is writing a novel set during the German attack on Poland. I had the time and said yes, he put me in touch with Craig Luther who would act as a middle man, I mentioned that I had just watched an episode of WW2TV on Guderian's Panzers which I enjoyed. It turned out that Craig was the author of that book and the narrator on the programme along with being a bit of an expert on the Eastern Front, what a coincidence. He pointed me towards his webpage on Operation Barbarossa, a very interesting site to get lost in.

I have an appointment with a surgeon next week so things are moving ahead at last, it has only taken just over six months, although I suppose that is pretty quick work for the NHS in the end. It will probably mean I will be laid up for Christmas and simply be waited on hand and foot, every cloud etc.

I feel the need to spend some cash and am looking at roads suitable to lay on my winter map, the dirt roads are just too stark, I think I have found a solution and just need to decide which size to get, 3" would be track while 6" seems rather wide but maybe more appropriate for 28mm.

The club has at last sorted things out with the school and we are back in tonight albeit I will not be going as I had a game last night and another couple on Thursday so need some rest before going back into the line. 

I at last caught up with Matt over a week ago when we played the third game in our Gembloux Gap campaign, this time the French had to blow two culverts in order to slow the arrival of the German panzers, as it turned out this was a huge ask for the French but I had a cunning plan. The first culvert was near the centre of the table and I took a demolition squad in support along with a MMG, with the addition of a free demolition squad I figured that I could take losses but still blow the objective up and then head for the second at the rear end of the table while my infantry held the Jerries back. I had to add a die roll each time the demo squads were activated to get a 6, then use a Chain of Command dice to trigger the explosives, then roll again and hope the charges went off or start over, you see where I am going with this, a lot of if's and but's, all while the bad guys were shooting me up. 

One culvert right hand side of cobbled road.

Matt getting his 'sixes' out.

Bloody Luftwaffe!

Boom, it's all over.

Matt once again brought in the Luftwaffe and this time they left me in tatters, one building collapsed while the cover nearest the culvert had an unexploded bomb in it, which might go off, destroy the building and kill everyone inside. I had to put a squad in there along with the MMG on the culvert in order to try and keep the Germans from targetting my engineers, this plan did not work, it seemed to at first as Matt deployed the ever useful 75mm infantry gun and I killed a couple of the crew, then my luck ran out and return fire from the gun and an off table MMG began to bite, I lost my machine gun and the guys in the house also began to suffer, not only that I did not find an opportunity to bring any of the engineers on. In the end I had to husband my platoon so began to withdraw, this left one team in the building when it went boom, it was over, did I mention that because of the Luftwaffe some of my squads were late and those that did turn up took horrendous shock and became basically useless. I wonder if any French player can win this scenario, anyway next up is Blitz on Villeroux where I expect to meet some German armour.

Paul gave me a shout and we met on the Wednesday to play the second game in the linked scenarios, I took Volksgrenadiers to defend the outskirts of a village while the American armoured platoon attacked. At first it looked like a good number for me or at least a decent defensive position but the fates had a different take on things. Paul went for an attack on both flanks, on my left I made a stupid game ending decision to put a squad out in the churchyard to catch the Yanks as they approached the walls instead of putting them in the damn church. On my right a deft move by Paul allowed a squad to deploy on my flank, I had positioned two LMG's to catch these guys but an American double turn ruined that idea and the squad was shot to bits. I could now do nothing but retreat having basically lost two of my four squads, I was also galled in that I had taken a second Senior leader but neither of them ever made it on to the table, the end came as I lost dice and only got two 1's to use. I surrendered. The next fight will be in the town itself, that will be a struggle, I was tempted to bring Volksturm but the way my luck is going that might be a very bad decision.

The battlefield.

My useless grenadiers.

Yanks move on my left.

Bad move, in the open, not so smart.

My right about to be surprised. I was in the house, orange door.

The Jerries in disarray.

Friend Robert gave me a call the day after I played Paul saying he would be here the next Monday and did I want a game, hot on his heels mate Billy, also from Scotland, phoned to organise something on the Thursday as he headed to the Wargames Holiday Centre to refight Dresden 1813. So next up it was Robert and another scenario taken from my WSS subscription, a weakend German platoon was fighting off a British platoon seeking to move inland from Sword or Gold. The supports were already chosen for both and were interesting to say the least.

This was a very different game, Robert threw sixes like there was no tomorrow so in the end he basically got two turns to my one and at one point he got three, Robert is a very good player and doesn't need that kind of help to win, I do. I again made a daft decision and got my MMG routed, not a game changer like the churchyard above but a needless waste of an asset nontheless. I still held out with my two infantry squads and my Panzer IV had turned up, this defended the road to the objective and forced Robert to withdraw a couple of his squads from its machineguns. He now sent a third squad against my left while I pulled back my one and a half squads to counter this, I tried to get a panzerfaust into a position to hit the supporting Sherman in the flank but my boys failed to get enough movement, the opportunity was lost. Time was running out and morale was still even and I felt I could possibly still make things difficult for the Yanks if they moved into the orchard but Robert now hit me with a mortar bombardment, he caught all my troops under it and although I did not lose a lot I took oodles of shock and was pinned for at least two more turns, game over, my third in a row. 

My ill-fated MMG.
 

British Airborne move up.

Firing line.
 
My armour.

Their armour.
 
The end.

Billy and I will replay this on Thursday and might get a second game on the table with different forces and objectives.

Robert always brings something to the house for Evelyn or both of us, she got white chocolate last night while I was presented with a book, not to keep, but to read. The book was a great surprise and I look forward to reading it. When I was a kid and we played Cowboys and Indians behind the wooden garages and burn near my home everything would stop and the street empty if there was a John Wayne movie on, we didn't care if he hadn't served in WWII or he had a girls name, we sat glued to the black and white set waiting for the cavalry to turn up and rooting for the good guys, the Indians, sorry First Nations or whatever, were not simple tree huggers back then at one with nature, they were the bad guys and you kept the last bullet for yourself. I still enjoy the Duke in a movie.


I feel the need to get some other battles back on the blog, I have great trouble getting opponents with this as you know but I hope to get some Italian Wars and War and Conquest soon. 

Tuesday, 21 October 2025

'Lucky' George

 Another game out of the blue, Paul gave me a shout and I spent some brownie points and sorted a late war do for the Sunday morning. I found three sort of linked scenarios in the WSS archive and we decided to do the first, it was an American Armoured Infantry Platoon vs Panzergrenadiers, in the book it was a Probe scenario but for V1 of the rules, for simplicity we played it as per V2, this proved very different.

Both sides were limited in the support options they could take, so when Paul pointed this out, out went my infantry gun and mines in the verges, instead in came a sniper and a 5cm mortar, Paul added a second 60mm mortar, an M8 (my Humber pretending to be the M8) armoured car and an M3 halftrack, more on the latter later. We both took a Red die.

Somewhere in rural Germany '45.

Paul put a couple of scouts on my right and two LMG's on my left along with the mortars, and then an infantry squad, the M8 came in on the road. I had put one Grenadier squad down and shot the two scouts, very quickly I had all my forces on the table, two on the edge of a large wood and a third hiding for now behind a small wood in the centre of the battlefield. The M8 slowly inched forward and swerved towards my left flank, a panzerfaust shot put paid to this and further blocked the line of sight towards my lines. An Ami infantry squad tried a run to get closer to the little wood but I caught them in the open and quickly pinned them, things looked grim for the Americans, I did not envy their attempt to run a section off my table edge. 

I hold the small wood.

American recce, yes I know it's a Humber.

Things began to pick up for the Yanks as they concentrated fire on my far right flank section, it slowly took casualties and I dropped a smoke grenade to help, while these guys held Paul could not attempt a rush forward on that flank. I felt fairly confident, I had forced the enemy machine gun section back into the trees and my right flank refused to run. Then, out of nowhere the M3 complete with a squad turns up, and at last my right flank was left with only a sniper to protect it, and a mortar with no ammo. Paul used a CoC die to move a Jump Off Point and all of a sudden he was within decent running distance of my right and his halftrack was approaching my left, I only had one squad left with panzerfausts and they would be firing at long range, I would also have to move them out of the protection of the wood to manage it.

An unfortunate squad.

Panzerfaust victim.

Having moved his JOP Paul set a squad running forward to kill the sniper and head for the nearby table edge, he tried a smoke grenade and suppressing fire to help the move but I caught his men in the open, pinned then wiped them out. This left him with an opening to run the halftrack towards victory, but he would need some old fashioned luck. All during the game we had both been praying for a double turn without managing it, Paul especially to build up a decent assault, but the gods favoured me on this occasion, as they had already done with my morale throws. I managed to move the 'faust armed squad forward and let fly at the halftrack, the first shot missed but the second hit the M3 in the flank, Yankee morale broke, I sat back relieved.

A dash for victory, oops.

The second push about to be hit.

A great game despite a shaky start for the Americans. At one point I needed two fives for a CoC die to end the turn and claim victory, I sweated whether to continue firing at the enemy in the open on my right by using three of the four pips I had been keeping or hope for two fives with my next throw, I chickened out and used the three pips, what came up in the next throw, two fives! It was a tough game for the Americans to win but at the same time I only had three squads to hold the line, if my guys on the right had not held out for so long it would have been difficult to hold the Yanks off. The next scenario has the Americans fighting for the outskirts of a village, the third game will be inside the village. I can take the Grenadiers again or Volksgrenadiers or Volksturm, interesting.

I see my wargaming has now come full circle, apart from mucking about with Airfix 1/72 in domino castles and battles under the sideboard my first real wargaming was WWII. Charles Grant's 'Battle' kicked things off along with, yes, Airfix kits and soldiers, back in those days you simply could not get say, a Panzer IV or a 'Hanomag' so you did what the movies did, improvised. I moved on of course and with more time and money I went full medieval for years, no idea what happened to the WWII stuff. After medieval I jumped into the American Civil War, then it was Ancients and Italian Wars, with a couple of speed bumps along the way, Wings of War, X-Wing and Dux Britanniarum. Now, as you can see from the posts over the last wee while I am firmly back with WWII. I still have my Ancients and ACW but it is increasingly hard to get games with them, sadly especially with the former, all my own fault as I will not play Hail Caesar. No matter, I can get WWII games and as you can see I am enjoying CoC2.

 Anyway, I am having a bit of a break this week, Matt has a cold so I won't be making my way North to Penrith and the club is still in limbo, I did offer a game but there were no takers. So I will finish my Fallschirmjager, got the last MG yesterday, get on with some Roman cavalry and some mapping.