Wednesday 14 October 2020

Rob of the Britons v Rob of the Saxons

With my new upgraded warbands ready to take to the field I decided to play another by email War and Conquest game but this time using my Dark Age armies, no fancy troop types no fancy tactics just a good old fashioned slugfest with the last man standing being the winner. Rob Broom (Rob B) was once again happy to play but I wanted to sit this one out and offered the part of the Romano-British commander to mate Rob Martin (Rob M). Rob B of course is a WAC veteran while Rob M up until now had only played one game, he is however a veteran wargamer and I would keep him abreast of the rules. The Saxons chose two cavalry units and five battle formations supported by skirmishers and Pict mercenaries, the British although the larger army had not upgraded many of their formations and also took several untrustworthy Pedyt units with low morale to make a second line of battle, they did take two Comitatus units, one foot and one mounted led by the Dux himself, the Saxon king was surrounded by his hearthguard and noble Gedriht. From the deployment the Saxons were counting on an attack on the British left while Rob M seemed set on taking the hills to his front.
Sure enough the opening moves went as expected, the only thing which suprised me was the British moving their mounted Milites to the left flank, to me this meant the Saxon left did not need to worry about being outflanked or harrassed by the British cavalry and could possibly in their turn harrass the British right. The centre lines of both armies now found themselves facing each other from the hills, the Saxon flank attack had swept away some British skirmishers but left themselves open to the slingshots from more enemy skirmishers. The British second line was now moving in support of the main line. The battle had reached a crises and whoever got the initiative for the next turn would get a jump on the enemy, it was the Dux.
The British line leapt forward and although they had the advantage the Saxon King held his ground as did his young warriors close by, the Duguth along the line holding the hill with every advantage were unceremoniously swept away by Milites 2 in a shock to the Saxon line. On the Saxon left things also turned nasty as the Dux's Comitatus moving forward caused the slingers to run taking the nearby archers with them, on the extreme left the British archers also sent the Saxon javelins packing. It was now the Saxon's turn to take the initiative, the tormented mounted Geoguth rode down the slingers but meeting Peydt 3 was too much to ask and they dispersed, the remaining cavalry threw themselves against Milites 3 while on the left the Ceorls now moved down from their safe hill and the warriors of Geoguth 2 charged the surprised Dux and his escort. Just as it looked like the Saxons had recovered the Gedriht broke from the renewed pressure of the Comitatus and they died around their wounded leader. Things were not all bad however as both Geoguth units were fighting like Trojans and the rallied Duguth and javelin skirmishers had caused the otherwise victorious Milites 2 to rout.
The fighting continued with neither side giving ground but another round saw the mounted Duguth rout off table and the hard fighting Geoguth 1 also disperse as did Milites 2 who failed to rally, although the Saxons were on the wane the Dux received a wound and his men reluctantly fled but were pursued, caught and cut down. Despite this last measure the field was definitely owned by the British.
What did I think of both sides, the British getting initiative at the crises point meant a lot to them, I was dubious about the second line of third class Pedyts, thankfully they did not have to make many morale tests, only one I think which if there had been more might have resulted in disaster. If Rob had known the rules I suspect the Romano-British army would have looked different and possibly he would have made more use of his cavalry on the right flank and left the infantry to look after the left flank but what do I know. The Saxon flank attack was a good idea but I would have led with cavalry skirmishers then the Pict warband which sadly did not get into action, the quick loss of the centre of course did not help the Saxons on the flanks and although they could possibly have done well on their left the British left just refused to buckle. So there we have it, Dark Age battles never fail to surprise and this one had its moments for both sides, some different dice scores and the result could have been very different. Many thanks again to Rob Broom for taking part and Rob Martin for volunteering to play a game which he barely knows, I got to get my armies on the field of battle and throw some dice around so we were all happy. I am thinking of doing another War and Conquest game and might be looking for a commander for a Patrician Roman army. This new Blogger is really dire and has run paragraphs together, sorry.

12 comments:

  1. Handsome looking battle with all of your troops arrayed on the table. Excellent photos and descriptive maps help in following the action. How did you pull this off via email? Did each player send each unit’s move to you or only overall battle plans!

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    1. Thanks Jonathan. The map is gridded in 2" squares so easy to get a grip on where everything is. When his turn player tells me what he wants the units to do, I sort that out, throw the dice and then send the results to each player in a new map along with what happened. Works very well. Some of the orders/questions were done through messenger as well if a quick question needed answering so the game could progress.

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  2. Looks like a smashing game. Going to have to search out W&C, as I've not heard of them before.

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    1. Thanks, been playing them since 2014, I like big battles and these work for me.

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  3. Very colourful game and a fine AAR well illustrated!

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  4. You always seem to enjoy battles using these rules, which is a strong recommendation. If I said that before Mea Culpa.

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  5. Nice report, great looking game!

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  6. That is one big Dark Age ding dong there George, a most interesting view and read.

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    1. Almost every soldier on the table for both sides, great to play and look at Phil.

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