I had read the rules and the campaign booklet but I don't think a lot of it stuck, you really need to play rules before you understand them completely and I get confused at times, as I did with the turns and phases, Stuart had to patiently explain the whole thing to me and I am still not sure I understand it, my homework for tonight.
My new Patrol markers. |
The fields of no return. |
According to my notes I think I withdrew three times before I got Stuart to withdraw, but we fought seven turns. The butchers bill was not as bad as when son Stewart and I played using Bolt Action, this time I lost six dead and Stuart 4, my officer is still full of himself despite the setbacks but the men will need a bit more convincing. I am hoping for good things now that damn tank has gone.
I actually had no problems with double turns and I think we also got three sixes at one point to end a turn. My only bugbear which it has been in every game I have played is that I have great difficultly rolling a 1 to get my teams on. I can hear the chorus of 'use smoke' ringing in my ear, but if you cannot get the damn mortar on the table it is a useless noise. On reflection it was no slower than my BA games on the same table, it was also not as bloody as BA, I wonder how a simple pick up game would work, I shall have to try this as well. Due to both the British barrage and the morning mist there was not a lot of troops on the table, thankfully once the mist dissipated I could rely on my forces turning up.
I think no matter what rule set you used this is a tough nut to crack for the British, however I am feeling slightly more confident as we move into Fontenay and the Jerries lack a tank.
Well it's sounds that you had a better experience this time around, keep at it. Don't understand all the angst on double phases myself, it's not really a double phase anyway, you waste two command dice to get one for a start. 1's appear to be something I never struggle to get :~) Nice looking table too.
ReplyDeleteIt's the usual story Phil, when you want the damn things.... I felt the dice gods were back on track if not overly happy with me.
ReplyDeleteInteresting....I had not realised that you were playing Martlet, of the camapigns i have played, I disliked this one the most. Disliked it so much that I will not play part 2, the Scottish Corridor. I think that a campaign is a tough way to learn the rules.
ReplyDeleteIt is a tough way John and I shall try some 'normal' games in due course. I also agree having tried to kick it off several times that it is not a lot of fun, especially from a British point of view.
DeleteStick to Bolt Action and free yourself from pointless faffing!đ
ReplyDeleteWe have embraced the faffing in this campaign David, but it is just faffing and not necessary.
DeleteGeorge,
ReplyDeleteDelighted to see you giving CoC another whirl :o)
I've not played this campaign but it looks to be a very tough ask given the fairly open nature of the battlefield. When is the next instalment.
North Africa for me and Mike tomorrow. Not played CoC in this theatre yet so I'm very interested to see how it compares to BA in the desert.
Cheerio
Matt
I won't moan about Martlet, I won't ........
DeleteNext is the push into Fontenay on Thursday hopefully, looking forward to it.
I admire your perseverance but I couldn't be bothered with playing such a series of dispiriting games as you seem to have done lately. There seem to be so many sets of rules that have to try and distinguish themselves from each other by incorporating tricksy "innovative" mechanisms.
ReplyDeleteAs Phil said it's a nice looking table so not a total waste.
As long as I am wargaming I am happy. I have come to the conclusion Martlet is not a good campaign, it has taken me a while. Mind you I have still to fight on table 2 :) I agree that modern rules suffer from the need to be different just for the sake of it which is why once I find something I like I stick with it regardless, hence Johnny Reb since 1988.
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