Wednesday, 20 August 2025

Going Dark

 I am having to put the Blog on hold, possibly for good.

 I would just like to thank everyone who popped by and especially those who left comments. I started this when I moved south and gave up writing for wargame magazines as a way to keep writing about my wargaming life, and it has been rewarding, for me at least.

 Again my thanks and who knows, maybe one day, like Arnie "I will be back". 

Saturday, 16 August 2025

Berlin at last

I might have mentioned that I was asked to take my Italian Wars troops to the club this week in order to give Simon and his son Henry a game. It had to be small enough to get a result in three hours so the armies were medium at best with eight units a side, two gendarmes, one heavy cavalry and one skirmish cavalry along with one large pike block and one smaller and an artillery piece.

Me on the left, Simon and Henry on the right.

I slowly move forward.

My one success before it all falls apart.

We quickly set up a table with a couple of hills and a small wood and deployed our troops, the random event was played on Simon and Henry as their troops trudged along mud filled roads to the battlefield. This had the effect of around five of the enemy formations arriving fatigued. No big deal as it happened as I played cautiously from the start. Henry and Simon at first played cautiously but once the fatigue had worn off they came ahead quite quickly. I never seem to have much luck playing Italian Wars and this game was to be no exception, my small pike block and my Gendarmes were defeated as was my heavy cavalry, I did manage to push back Henry's large pike block but it was too little too late. I had to concede as time was marching on. Maybe next time.

The next day Matt Crump turned up to kick start out Gembloux Gap campaign, once again set in 1940 with Matt playing the troops of 3rd Panzer Division. The first game is an attack on the village of Perbais with the French defending, this is a hard ask for the Germans and they need some luck to make headway, they have no armour as yet and no anti-tank weapons. The French on the other hand are allowed armour albeit a very small tank which I duly took as a support.

The Jerries turned up and prepared to jump off, I left things a bit until they attempted to cross the open ground surrounding the village. Matt daringly sent one rifle team across a field backed up by multiple machine guns in an attempt to line a hedge and threaten a Jump Off Point, I had no option but to deploy some defenders. I then picked on the poor soldaten in the field and very quickly they broke and fled to the rear, masking the dug in MMG. I had by this time brought my tank to the fray, an R35 which proved basically useless as a threat to the Germans. There was a slim chance that machine gun fire could drive it back if the crew got nervous but Matt prefered to pick on my infantry.

More Stuka action.

Matt builds up a firing position.

My little tank.

The French front line.

An opening for the French.

After several phases as the French defence solidified it became obvious that for now the village was safe, Matt withdrew to fight another day. I forgot to mention that Matt had chosen a Stuka bombardment to start the game, much like my attack in the other campaign game the Luftwaffe proved fairly useless, I also managed to end the turn before I had to deploy my main force so there was no continuing threat from the air. Matt had managed to plant an unexploded bomb in one building but with the end of turn this was basically a dud.

My son turned up and invited my wife to join him and his daughter on a trip to Scotland to watch Celtic play, I immediately got in touch with Stuart and offered a CoC game if he was free, he was. Stuart was keen to use his Volksgrenadiers again and I thought this was a perfect opportunity to get my Berlin ruins on to the table and fight through the rubble with my Soviets. I had a think about the way forward and decided a tank or assault gun would be next to useless in heavy urban fighting so I went with an SMG Platoon supported by a regular section, an infantry gun and a flamethrower expecting close range fighting from street to street.

Somewhere in Berlin.

Street View 1.

Street View 2.

As the attacker I had to get to an objective which was in the church of St Friedrich the Fat, I started quite a distance away from this but was determined to move my Platoon up quickly into close range where the SMG's would be dangerous, of course the VG's had assault rifles so I would just have to take it on the chin. Stuart got a section out on my right flank and a sniper in the centre, on the left however he put his Volksturm. With no danger of concentrated fire from assault rifles I pushed two sections up to take the old men and youngsters under fire, as their casualties mounted I charged them, the weakened squad fled and I advanced to hold the ground, this threatened one of the German Jump Off Points. I pushed a second squad up with the idea of supporting the first one, possibly capturing a JOP and maybe forcing the sniper to leave. My infantry gun was also lobbing shells into the defenders area.

My infantry gun.

The Russians show up. 

The Soviets clear the German right flank.

The Volksturm survivors break.  

Stuart now moved his JOP out of harms way but I followed up and now two enemy JOP's were in danger. I had at last managed to get my own sniper team out, they never managed to fire a shot, along with my much vaunted flamethrower who sadly was way at the back of the attack and nowhere near the enemy. A desperate series of hand to hand combats now erupted as Stuart tried to hold on to his JOP's and force the Soviets back, my boys fought magnificently and each time the Hitlerites were routed and fled. As my victorious squads advanced they broke into St Friedrich's church and seized the objective. Stuart was left with one small festung in a nearby building where his remaining squad were hiding. As the Russians reorganised for the last push and got ready to end the turn German morale had fallen to 2, there was now no hope and this particular suburb of Berlin was now Soviet.

After some brutal hand to hand the Soviets close two JOP's.

The flamethrower trying to get forward.

The last of the defenders.

The Hitlerites in retreat.

I had wondered if CoC could handle a table filled with rubble, obstacles and ruined buildings and it managed very well, close range firing and hand to hand combat were the order of the day, giving a completely different type of game. I was lucky that the German deployment was so slow until their JOP's were threatened by which time their assault rifles really did not come into play. My thanks to Stuart for the game and I hope to see more fighting in Berlin, Budapest or even Stalingrad.

My son has been on a cruise and the ship docked in Corunna where of all things he found a Lego display portraying the Battle of Pavia, according to the blurb it was there to celebrate the Spanish Tercio's. There were no Tercio's at Pavia and the first official one is dated to 1534, almost ten years later, I have no beef with this but a museum should be able to get things correct, but then again have you been to one here recently.

I treated myself to some rail fencing from mate Colin at Charlie Foxtrot, I had wanted wire fencing but am too lazy and ham fisted to attempt them so these are the next best thing. I also ordered up a PzI and Bunkerflak which have not arrived yet from Mardav, I am expecting them on Monday. 


Friday, 8 August 2025

Chain of Command Daft Me

 I was going to skip Club night this week but got an invite from Stuart to play Chain of Command and as I am a bit fixated on the new version, I can't lose all the time, I popped along. Stuart wanted to use his newly recruited Volksgrenadiers and the back story was these guys had been instructors at an infantry school in the last days of the war as the British closed in but were determined to go down fighting.

My support roll was dreadful but I figured the Jerries would not have enough for a tank so took an infantry heavy force with a couple of PIAT's just in case, it was also good to command my British for a change. I was the attacker so wanted to make an effort rather than simply build up a firing line, fire and movement does it boys. I set up quite quickly with the idea of hitting the enemy right flank and then moving on the crossroads which were the objective, Stuart countered with his LMG squad and a MMG and squad on my right, he also put a section in a hedgeline opposite my advance, tardy though it was.

Enemy with an inventive Jump Off Point.

MMG dug in, smoke incoming!

NCO takes a hit.

British MMG.

I dropped smoke to protect my right and it worked a treat although I still had to withdraw one squad further back into a wood for protection while I rallied them. I drove off the section on my left and started to move forward only to find some old men and teenagers of the Volksturm to my front, a speed bump at best I thought. No, I had a squad almost wiped out and an NCO bit the dust, my morale fell to 6 from 10 in the blink of an eye. We had now run out of time, this always happens with CoC at the club but I wanted to play and simply learn more. Although my morale was lower than the Jerries I did manage to strike back at the Volksturm and once they were out of the way the road to the Crossroads would be clear so we agreed that the British were ahead. Of course we all know you cannot count on anything in a wargame but it did not look good for the Jerries, we would have needed another hour or so to conclude things.

Next up was the start of the "Many Rivers to Cross" campaign with Matt from the club, the Germans are attacking and pushing for bridges to get their armour into the French rear and on the way to Dunkirk, so the German infantry have to gain ground in order for the pioneers to build a bridge to enable the armour to rush forward and take another bridge defended by the enemy before they can blow it up. Matt chose the French so I was the bad guys.

It was important for me to get off to a good start so I decided to throw everything at the first game, I am not allowed any heavy weapons or vehicles until the bridge has been built so I took a couple of 5cm mortars a MMG and a Stuka bombardment along with a Shabby Nazi Trick of a Fifth Columnist. Matt countered with his own MMG, some AA and a small tank, something which I could do nothing about except possibly drive it off with maching gun fire if the crew got wary.

Bombs Away!

Anyway the Luftwaffe turned up and knocked down one house, they had hardly any other effect on the French forces, a poor showing for Goring's boys. Anyway I forged forward as I had to clear the centre section of the French deployment area and get some men off the table edge, the latter was not a problem but the former turned into a nightmare. My spy Jean Claude managed to interrupt the deployment of one of the French Senior Leaders but it really didn't help, Matt managed to get his MMG into the rubble of the destroyed building and a further section into a small orchard, these two units caused me all sorts of grief trying to get rid of them. I tried outflanking with one section only to have the enemy rifle grenadiers cause them to retreat before getting wiped out or into a decent firing position.

The little tank.

Forward guys.

Careful.

More Jerries.

I did at last manage to break the troops in the orchard and almost, almost get the MMG to run but Matt recovered and put more troops in the orchard and saved the MMG for a couple of more phases. I had an opportunity to shoot down a French leader as he sprinted to save the MMG but failed. I now went forward to hopefully overpower the enemy but my squads had now all taken casualties and frankly were not up to the task, not without me losing more men and casualties had been heavy. My morale had also fallen drastically having rolled dismally while Matt managed a couple of times to get 'nil points'.

Refugees, what no boats?

The bloody orchard.

My only 'heavy' weapons.

I did wonder if I should push things along but the French still had a tank so discretion being the better part of valour I withdrew, I will probably regret this. As the dust settled I had taken heavy casualties and lost 10 men, Matt lost 6, I have two more platoons while the French have one, but I do need those heavy weapons and tanks, the Luftwaffe is rearming. Matt has decided to hold the village and not attempt to interrupt my bridge building so my Second platoon are being made ready determined to do better than First.

I don't care what the fan boys say it is extremely difficult to attack a position in Chain of Command, I thought I was smart and used fire and movement, suppressing fire, smoke grenades and HE but once you step out into the open you are dead meat. 

I am changing sides next week and will be the French against Matt Crump as we fight for the Gembloux Gap. I should be at the club as well, possibly Italian Wars, we will see. 

Oh, I finished the last 'official' unit of the army of Maximinus Thrax, some skirmishers, two more extras are in the wings but I might move on the Fallschirmjager gift, still undecided.

I bought a new book, I am loathe to buy anything written by a woman, mainly fiction I must admit, sorry but there it is, I have got a new book on the Luftwaffe in the Battle of Britain by Victoria Taylor, I watched her talking about the subject on WW2TV and was impressed, so a giant leap forward for me although I found Barbara Tuchman a great historian.


Thursday, 31 July 2025

How to lose an Empire in an Afternoon.

Back in 2022 Ed beat my Patricians using my Romano-British, after that battle I pretended that he was a British usurper to the Imperial Purple named Edicus "Proceritas" (the tall) who had invaded Gaul, the local forces not being up to the task of stopping him. Meanwhile the Magister Militum of the West, Aetius, had gathered his field army and marched to confront the upstart. The German tribes (Rob Broom) across the Rhine had taken advantage of the confusion in the Roman ranks to invade the Empire, seeking glory and booty. They were met by Aetius, defeated and sent packing, we played this as a remote game on Zoom. Bouyed by his success Aetius continued into Gaul and today, after a long break, met the army of the usurper on the field of battle.

I took five Legions supported by cavalry, skirmishers and German Foederati, Ed had four units of Milites of varying experience along with cavalry, skirmishers and allies in the shape of Saxon and Welsh warbands. Ed deployed most of his missile troops backed up by cavalry on his right while the infantry lined the centre and left, I was set up in the same way with my cavalry and some missiles facing his and my infanty opposite his foot. I was a bit unsure about the amount of firepower he had mustered and hoped to at least drive away his skirmishers and weaken his cavalry before I attacked. The infantry I would hold back until I successfully smashed the enemy flank.

Romano-British line.

Both sides.

Romans deployed.

British cavalry.

Now what?
 

Things started out fairly well although I forgot my Bucellarii had bows as they were Huns, and lost an opportunity to shoot in the first phase. I sent some slingers fleeing for the rear and moved the Germans through a wood to engage the massed bowmen behind it. Ed countered by charging my skirmishing Alans, I won the combat and his mounted Milites broke and fled, I was feeling confident. The Germans now went after the bowmen and scattered them but couldn't catch them, they in turn were hit by the Saxon warband, I had a lot riding on the Germans as they had armour and the Saxons did not, my hopes were misplaced.

The lines advance.

Slowly lads, slowly.

It all looked so good.

Things begin to get out of hand.

Who let the old guy in?


Ed's Saxons hit the Germans and sent them running, he also charged my victorious Alans with his mounted Comitatus and the nomads promptly fled and left the table, they would be back but not for a couple of turns. I needed the initiative in the next phase but did not get it, disaster loomed. The Foederati were swept from the battlefield, his Comitatus retired out of charge reach of my Bucellerii and worst of all the Welsh swept down from their hill and cut down Quinta Macedonica and their officer in short order, this rout also sent the Regii Legion running. To their right the Anglevari had held but the Gallicani Honoriani had lost their combat and also ran, I had lost a third of my forces, I was shocked to say the least.

Going pear shaped.

The Celtae falter.

I managed to rally the Regii and threw them against the approaching Welsh, I had no great hopes they would beat them, the Gallicani had also rallied, could I hold on. Ed now threw his leader and his bodyguard into my elite Palatini the Celtae Seniores, these lads braced themselves in shield wall but it was no good, they held out for a time but eventually ran like everyone else, the Gallicani were now the only infantry left standing against a surge of the enemy. Over on my left the Bucellerii and Aetius were in combat with the Romano-British Comitataus cavalry and slowly pushing them back, but this was the only bright spot in the darkness. Before the Celtae had broken they had managed to kill Edicus, Aetius himself had taken a wound but was still active with his bodyguard. The forces of the usurper had won the day but the man himself lay dead amongst the Romans his men had slaughtered.

All that remains of my infantry.

Aetius' less than grand bodyguard.

 

During the night the leaders of the victorious army clashed with many wanting to return to Britain with as much booty as they could carry and others wanting to claim Gaul for themselves, Katharina the widow of Edicus, a forceful woman backed up by commanders loyal to her dead husband argued for a march on Rome, why take Gaul when the West lay at their feet? On the other hand the loss of the battle for Aetius proved to be fatal as men from the army, riled up by disgruntled legionaries, murdered the general later that night as his bodyguard stood by. Can anyone save Rome?

That was a severe defeat, my army simply fled or gave up at every opportunity, it started with the Germans and then not being able to grasp the initiative at a moment of crises sealed my doom. Bad luck played its part, for instance I put officers with the Legions from the frontier to bolster their morale and they both went down at the most inopportune moments, but I also think I made some bad decisions in the middle which might have spared me some grief. Ed played well nevertheless and simply marched across the table sweeping everything in his path. Despite the beating I enjoy these rules and the little story I have built up has been a blast. Come and try your luck while I am on the ropes :).

(I used different names on Facebook as I had forgotten what I used before)