Apart from a game with Matt I had nothing planned this week so when
Stuart offered a game at the club based on the Little Wars episode on
the relief of Stalingrad I thought I would try it out. The game is 6mm
and based on a scaled down version of the Fistful of TOW's rules, a
Fistful of T-34's, the Germans fight several engagments on the road to
6th Army and based on how well they do they get die rolls to see how
close they get to the city. An interesting game.
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| Marder'/s and PAK's. |
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| My Soviets in the woods. |
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| German armour. |
For the first
engagment Ashley and I were the Soviets and Stuart and Simon the
Hitlerites, Stuart had 3D printed almost everything required and his
little Panzers and T-34's looked very nice along with anti-tank guns,
machineguns and troops etc. The Germans were to envelop the Soviet
defenders and wipe them out. I held a large wood to the south of a
village and was probably looking good to be cut off, the German two
pronged attack was just beginning to strike when the Russian armour
turned up. A furious couple of turns turned the tide of the battle
despite heavy lossed on both sides and a Russian victory was declared.
Considering
how dense the Fistful of Tow's rule book is there must be an awful lot
not in the T-34 set of four A4 pages, it relies heavily on the dice and
you can lose whole units in an exchange. Having said that our game was
an introduction and you could quite happily, once familiar, play the
whole campaign at a club. I really do like the idea and it could provide
the basis for a decent Chain of Command mini campaign.
Talking
about Chain of Command Matt turned up for the second game in our
Capturing Caesar's Camp campaign, after the dreadful drubbing I got in
the first game I was wary but confident I could get something from this
one, I needed to as if I lost I could not rely on anymore armour being
available for the attacks. The terrain again was terrible, one side of
the battlefield being completely open, the other open but with hedges
which ruined line of sight, the game was a flank attack on a small
village but it was apparent that even so I was going to be deploying on
the table edge.
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| What idiot would attack over this ground? |
I took one tank which was basically a Bad Things
Happen morale blow as the Germans were allowed a 'Bunker Buster' 88mm
firing from off table with an incredible amount of AP dice (12), my
little tank having an armour of five! I was hoping that this would
survive the first shot of the monster gun and then my mortars would
cover it in smoke to make it useless, watch this space. I also took two
MMG's which I hoped would rain down a hail of lead on any Germans
foolish enough to deploy on the edges of the town. Matt took an extra
infantry squad which surprised me as he likes having heavy weapons of
one kind or another.
I got most of my 'army' on the table quickly
and they targetted an enemy squad upstairs in the nearest building, 42
shots, nothing, I had a feeling of deja vu, this more or less continued
until Matt pulled his men back needing nothing more than a couple of
asprin. My tank turned up and yes, boom, gone, but the 88 was now
visible, sadly these guys died in vain, my mortars used up nearly all
their smoke and none of it landed where it was supposed to, the monster
now targetted my infantry eventually helping rout my first squad.
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| The British arrive. |
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| Supporting machine guns. |
I
still managed to fight back and after some time although I was reduced
to a morale of four, on the German side all their officers except one
was either wounded or stunned, despite this Matt managed to continually
role a four to keep his Senior Leader capable of directing the defence.
Normally this amount of leadership casualties would result in zero
morale but Matt held on reduced to two.
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| Jerries hold the town. |
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| My forlorn hope. |
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| Bunker Buster. |
By now I was reduced to
one squad and one MMG along with two mortars, however with the Germans
pulling back the terrain prevented me from targetting anything unless I
advanced, and this would have been suicide so we shook hands and called
it a day. I had come so close but I failed, so I will be unable to get
any tanks for future games but to be honest I can't see that being a big
loss. The next attack is even worse terrain for the British than the
two we have fought, I suspect my Jump Off Points will again be on the
edge of the table and wonder if I will be able to make it to a sunken
road half way across the table to get some cover. Worse for the British
is that they now have to husband this platoon and cannot ignore heavy
casualties as in the previous games.
I have now completed all my
extra figures for Legio XII and the Seleucid phalanxes, so there are no
troops on the painting tray and no intention of getting any for now. I
have also started on the new buildings and scatter which Matt Smith sent
me, this well keep me busy for a bit, so not only can I put down city
ruins I will easily be able to put a full town on a 6x4. Matt has also
posted out a box of 'scatter' items which he has printed off, determined
not to let me rest.
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| Toilets, complete with loo rolls and bins. |
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| Cohort I, Legio XII. |
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| 'White' phalanx. |
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| 'Blue' Phalanx. |
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| Seleucids on parade. |
I received more stuff in the mail this week, my Veteran's card and a novel from the US for which I produced some maps, very kindly sent by the author despite the eye watering postage.
Not a lot on for next week, so I contacted
Ian and offered a game, he is coming for some Seven Years War action
next Friday, I will have to work on a scenario. I have said before I
don't understand how I managed to build two armies for this period as I
know virtually nothing about it, so my rules are simple and it looks
good.
The Atlas author is having a break on another project so
nothing on the map front either just now for a week or so, I do wonder
though with all that is going on how many maps will be added before the
book is published, some have already had to be amended.
My surgeon was quite positive today, my scan shows only one 'anomaly' which he suspects is fluid surrounding the area cut out last December, fingers crossed the next scan is set for four months
And in other news, Dublin Zoo chose to entice mothers to visit free by showing, well, you can see what they think of mothers. I don't know whether to laugh or cry.