" For the love of god please stop making Medieval skirmish games.
" I saw this on a friends FB page last week and I quickly hit the Like button.
This week at the club it was, drum roll, a medieval skirmish game! Ecorcheurs, skirmish gaming in the Hundred Years War. Stuart very kindly took me under his wing knowing my reluctance to play anything which is not at least a decade or two old and very firmly 'old school'. There were two forces for want of a better name, English and French, I took the French which consisted of six crossbowmen, a couple of leaders and eight soldiers, four of which were carrying pavises. The English had less soldiers but their shooting contingent had fourteen longbowmen.
Not having a clue I split my retinue up into three groups, big mistake, this meant when they fired they threw two dice as I had parceled out my meagre shooters, against veteran Stuart who had learned to keep them all together throwing eight dice, why not fourteen, don't know, the number 8 figures large in the game. Very soon as I tried and failed to get my boys into the village to scrounge up the odd penny farthing or cabbage I found myself shot to bits and having to call a halt.
It was still early so we started again, this time I kept my crossbows together and actually had a plan, I would shoot the enemy to death this time while my soldiers flanked the opposition, to hell with the money and vegetables. This kind of worked as I did begin to give the longbowmen some of their own medicine while Stuart's men-at-arms were trying to turn my flank, I had forgotten all about mine in the excitement. The English crashed into my crossbows and quickly seemed to commit suicide as the Frenchmen won the day against all odds, historically at least. Left with only his longbowmen in disarray Stuart called it a day.
Before I continue I would just like to say that Stuart's 3D printed figures were lovely, I was impressed. The game works with coins as opposed to mighty deeds, reputation points, cards or ravens etc. You spend the coins to do stuff and when you do you hand it over to your opponent which he will then use to bolster his own stash in his turn. You can also use them to interupt play and take the initiative. A soldier can be killed if he takes two Strikes, but as they are distributed at random the chance of that is rare, however if the same man takes two Stun's which is more likely, then he is dead, more men died of this than anything else in both games.There is all sorts of other stuff simply to be different. I did wonder about the pavises, they required one soldier to carry and then the crossbowman would hide behind it, why didn't he carry his own, I have never read or heard, outwith a siege, of a pavise being used in the field at this time, certainly not a large one. No doubt I stand to be corrected. Is it a game, yes like all the rest of its kin in a nice picture book, is it a wargame, no.
It's Chain of Command time again, a chance to set out my new buildings and scatter terrain, the outskirts of the town of Waartenbeek (Matt Smith's take on Warton) late in '44 as the 352nd Volksgrenadier Division surprises the British with an attack. Erik has taken the British while I decided to be the bad guys.
I could have went all heavy and brought Panzergrendadiers or Fallschirmjager and a Brummbar but where is the fun in that, I instead commanded the Volksgrenadiers and a Pz II Luchs, along with an extra Heer squad, and a panzerschreck. Erik went for some barbed wire, MMG and an extra PIAT team, I think this is only Erik's second game. My intention was to get the grenadiers into effective range to take advantage of their assault rifles while the tank took care of any dug in troops from long range.
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| Waartenbeek. |
Things started well and I set up a firebase in a barn while I managed to push the Heer squad across some open ground on to the British right flank while some grenadiers moved forward in the centre, Erik took up position in two houses commanding the approach to the village, the red house and the blue house. Things quickly fell apart after that, I had to withdraw my grenadiers due to mounting casualties and my LMG teams in the barn took buckets of shock and ended up pinned, my tank was less than impressive. Once again I found myself throwing some 44 dice to get nothing while Erik maintained a decent kill and shock rate, especially with his MMG. To make matters worse out of the five command dice I usually had two duff ones so I was trying to command everything with three dice, got the violin out yet?
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| Pz II Luchs. |
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| German firebase in barn. |
I managed to end the turn and got my LMG squad back, for a time anyway as they were hit again and only managed to escape being wiped out due to Erik turning his fire on my grenadiers who had now all moved to the front of the wood in support of the flanking squad. In desperation I had deployed my rifle-grenadiers into the barn to back up the surviving members of the LMG squad and now turned everything I had on the Red house including the Luchs. As I had ended the turn one objective was removed, so now I just had to take the Red house to win.
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| A good start. |
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| Back lads. |
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| The less than deadly barn, but it did the job. |
Things now began to go badly for the British, Erik had to withdraw one squad from the Blue house and replace it with his last squad, quite a few of his NCO's took hits and his morale began to drop, I got a couple of double turns and the defenders of the Red house were wiped out, a dramatic change in the game.
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| Flankers. |
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| Forward lads. |
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| The defenders hunkered down. |
Yes my luck hit me again, I got a one for Force Morale and Erik got a six, my firebase turned out to be pretty useless and I had trouble getting decent command dice. I really thought I was on a hiding to nothing again, then I changed my dice after another couple of dismal turns, superstitous moi? Whatever was going on my luck changed, although yes, it wasn't all luck, I changed tactics at last and this along with concentrating on the Red house brought victory. I should have done this before, but I am not the best WWII player on the scene and I think I tend to get drawn into firefights when I should be patient and think a turn ahead.
So another game under my belt, Bolt Action against 'Lucky' Jimmy on Tuesday night. My next game against Matt is a week away and I have decided to dump the horrible Abbeville game and have a look at the other Abbeville campaign I found, one with at least a couple of trees the British can hide behind rather then four blades of grass.
Now which box is that Brummbar in?






























































