|The games afoot.|
I would have simply gone for numbers as this works for the Imperials but I was under the impression that I was only allowed ships with hyperdrives, so no bog standard Tie's, I therefore took a Firespray with a laser cannon, three Interceptors, two advanced Tie's and a Tie bomber. Simon had two Y-Wings with blaster turrets, a fearsome weapon and two Scyk interceptors, Andrew had the Hound's Tooth a large vessel tooled up with all sorts of weaponry and systems escorted by two Z95's and a HWK.
|Makes you want to make that Tie noise doesn't it.|
|Simon attacked and the inhibitor forgotten.|
I picked this moment to have a mental block, I wanted to disengage my forces as they were all heading for the same piece of space, but I completely cocked things up, made it worse by forgetting I couldn't K-turn backwards and ended up with the mother of all pile ups. However I still managed to down a Z95 with the laser cannon and take some shields off the Hound.
|I have right of way, move.......|
|The shuttle boarded.|
My shooting was extremely good as was my saving rolls, Andrew I think was about average but Simon had some real bad luck with his ships. At the time the game was declared a S&V win, however it may have been a draw as I had possibly took down more than half the points value of the enemy, giving me a partial win, so maybe a win/win?
I will leave you with the news that my escort commander for the sector is urging an enquiry into why the shuttle was anywhere near an asteroid field in the first place!