Andrew had brought along his first attempt at a scenario, the Empire (me) had got wind of a Scum and Villainy, criminal/pirate base and decided to wipe it out as it was being used to raid the space lanes. In a surprise attack an Imperial force dropped in from hyper space and found themselves behind the enemy who were between them and the base. The S&V players each had forces of 100 points, Simon had taken two IG88 ships flown by assassin droids but had given them all sorts of upgrades, Andrew once again took the Hounds Tooth along with a Y-Wing and two Z95's. I fielded three Interceptors, two Defenders, one Phantom and brought along a Bounty Hunter, most of these ships had some kind of upgrade to give them target locks or defensive values.
|The Imperials drop in.|
|A very lucky IG88 attacks the fleet.|
|The base comes into range.|
|Boom, game over.|
It is a good premise for a scenario and I would like to play it again, it is also very hard to balance, the Scum could have taken more ships, smaller and more agile, my over the top shooting of the base could have gone the opposite way and I would only have managed a few hits before flying past the thing and having to turn back into the defenders. I on the other hand could have taken a bunch of Ties as escort for a few hard hitting ships. So a lot of different things to try out still.
Elsewhere we had an AWI boardgame, another run at Cross of Iron and Frostgrave. Next week it is Muskets and Tomahawks, the week after I fancy taking along Dead Man's Hand as I have a neat idea for a scenario involving bounty hunters.
|Cross of Iron, Eastern Front.|