The scale was 15mm and as the British with a suitably Scottish force supported by some Foreign Legion I had to hold a ridge and an old, fortified, police station and hold off the Axis, off table was Rob Force with a couple of tanks and some LRDG people.
The Germans swarmed on the table with infantry and at first I thought OK, that looks fine as I loosed some long range fire on them, but fairly soon on came the armour, two Italian tankettes and two PzIII's. I fired my two pounders and a Boyes anti-tank rifle at the armour and although the gunners were excellent shots none of them penetrated, on came the steel monsters, I did however manage to destroy an Italian truck with a 20mm mounted on it and then pin a lot of infantry as they closed the range.
It was now time for Rob Force to turn up and on rumbled a couple of A13's with the LRDG trucks, one tank immediately hit a minefield and was disabled, but the rest charged onward to the Axis left flank, which now stopped and readjusted. I had at last stopped one PzIII by getting the crew to panic and abandon the vehicle, however, the Italian tanks had simply marched up to my left flank and destroyed the defenders, despite again taking hits which bounced off even their light armour.
|Stuarts 3D tanks.|
I now sent the Legion to bolster my left and although they took out the tankettes supporting German infantry they could not stop the little monsters as they ran over one of my two pounders. The panzers were now gearing up to join in the assault on the ridge but it was time up. The Germans had grabbed one objective and another was contested, I still held two of the objectives but the overall score gave the Germans a slight win.
The game was notable for the number of single ones thrown by everyone, these prevented my hits on the tanks from brewing them up but the Axis suffered as well. Once you know the rules it would flow fairly fast I think, although we did not use artillery for this scenario, it also has some interesting mechanics. You have a force morale level and as you do or suffer certain actions during the game you take a chit, this may reduce your force morale or it may offer an air strike, a minefield, low ammo or some such which will either help or hinder you. I don't know what scale the game is pitched at but 15mm worked really well and I think if you have 20mm it will also work, but perhaps not so much in 28mm. Depending on your die roll at the beginning of the game you may not be able to do something with all your troops, however, that is an occurrence which is not as severe as in some games and most of the time you will be fine, as you lose officers your chances of doing what you want will reduce and I can live with that. By the way my command rolls were dire all game and the Axis rolls were superb, they could have had a division on the table. The British tanks were printed off by our resident 3D printer owner Stuart.
Elsewhere we had Runewars, Frostgrave, an RPG and a boardgame. I went back to my camera for this edition rather than the iPad, not a lot of difference but I find the iPad handier for some reason.
|A very cluttered Runewars battle. The figures were lovely.|