A quiet afternoon away from maps so what better than to play the Tax Collector and give all my troops a chance to get back on the horse so to speak, after being thrown to the floor. It gave me a chance to get most of my 28mm Dark Age terrain out, but now I see that I require at least one or two more trees, possibly some wattle fencing, that all elusive Roman Villa and a road. I looked at the very nice but expensive Roman road made by Grand Manner but I have settled on one by Terrain Mat which is flexible and nice and simple, you can even get it with cart tracks on it, by settled I mean I am looking at it, not quite buying it though, not yet.
You can get the gist of the game from the Scenario page.
Nothing is certain in Dux Britanniarum, you have to play the cards you are dealt and also go along with the activation process, the Gods certainly favoured the Saxons in this game, they got all their men on first, and made more than decent movement rolls, especially when fleeing. The British on the other hand brought one group on for the first round, then, just as Magnus had an opportunity to charge in Shieldwall, Ceolwulf played a Step Forth and legged it. Despite 'winning' the game, the Saxons lost the only combat of the day, some really dire die rolls on their side, and found the chest empty on their return to their ships.
Definitely one to play again, but maybe next time I will have that road and some more trees.
My Romano-British are more Roman than British, they started off less uniform, but I could not resist the pull of Late Romans and the Little Big Man Studio transfers, I have since corrected this with my much larger War & Conquest Romano-British army which is a lot rougher around the edges and with which I am pretty chuffed.