Oh, one more thing, and it makes me smile even today. Having been brought up on Captain Hurricane, Commando Comics and Matt Braddock, who could loop the loop in a Stirling bomber I was perplexed at why the British had to take a morale check. Obviously the Germans, Italians and Japanese along with our allies would run, but the British?
Back to Bolt Action, I was the Germans and Simon was the Russians, Andy would umpire and explain the rules, Simon also had the rulebook while I had gone online and downloaded some QRS's. I think the scenario was one of simple attrition, I had a Panther, a 50mm A/T gun, a mortar, HMG and four squads, the Russians had a similar sort of force but with a T34/85. The great thing about this WWII game for me is that everyone gets to move, you don't know who or when, but you can formulate a proper plan and attempt to carry it out, you won't have a tank crew stop and brew a cuppa for several hours in this game.
|The dastardly Soviets.|
|I close down the left flank and advance on the church.|
|The end game with the unlucky T34.|
The rules play fast (once learned of course) and for the purists may over generalise certain aspects, I had read about ranges being a problem but I didn't notice anything wrong with this game. I had expected the rulebook to be better considering the background of the authors, it needs an index and we had a few problems finding what we required, the direct firing of HE was not very clear and examples would have been a huge improvement. I only had the opportunity to look at the book a couple of times so perhaps it is better than my first impression.
We have another game scheduled for a couple of weeks away so I shall watch some more YouTube videos and be more prepared, I am not prepared at the moment to sink £25 into the rulebook to play the odd game with someone else's toys, but, like Muskets and Tomahawks it is on the back burner.